Choose your language here
Azul
Materials1Tiles![Animatioin inside]()
![Expand]()
The colorful stones are your tiles, with which you create your little masterpieces on the game board.

2Factory Displays![Picture inside]()
![Expand]()
These round discs are the factory displays.Grab the tiles you need for your masterpiece from here.

3Bag![Expand]()
Reach into here to draw new, random tiles before each round.
4And this is each player's player board:![Animatioin inside]()
![Expand]()
Score tracker![Animatioin inside]()
![Expand]()

Pattern lines. This is where you place your new tiles.![Animatioin inside]()
![Expand]()

Wall. This is where you collect points with rows and columns.![Animatioin inside]()
![Expand]()

Floor line. Tiles that end up here result in negative points.![Animatioin inside]()
![Expand]()


Materials
1Tiles![Animatioin inside]()
![Expand]()
The colorful stones are your tiles, with which you create your little masterpieces on the game board.

1
Tiles
The colorful stones are your tiles, with which you create your little masterpieces on the game board.


2Factory Displays![Picture inside]()
![Expand]()
These round discs are the factory displays.Grab the tiles you need for your masterpiece from here.

2
Factory Displays
These round discs are the factory displays.
Grab the tiles you need for your masterpiece from here.


3Bag![Expand]()
Reach into here to draw new, random tiles before each round.
3
Bag
Reach into here to draw new, random tiles before each round.
4And this is each player's player board:![Animatioin inside]()
![Expand]()
Score tracker![Animatioin inside]()
![Expand]()

Pattern lines. This is where you place your new tiles.![Animatioin inside]()
![Expand]()

Wall. This is where you collect points with rows and columns.![Animatioin inside]()
![Expand]()

Floor line. Tiles that end up here result in negative points.![Animatioin inside]()
![Expand]()


4
And this is each player's player board:
Score tracker


Pattern lines. This is where you place your new tiles.


Wall. This is where you collect points with rows and columns.


Floor line. Tiles that end up here result in negative points.


Setup1Each player gets a player board. Colorful side up!
2The black cube as a score marker moves to space 0 – and off you go!
3Now it gets round:![Animatioin inside]()
![Expand]()
Place the factory displays in the center of the table, depending on the number of players:![Animatioin inside]()
![Expand]()
2 players: 5 displays3 players: 7 displays4 players: 9 displays

4The starting player takes the tile with the number 1![Animatioin inside]()
![Expand]()


5All other tiles go into the bag
6The box serves as a discard spot for later – keep it ready!
7Draw 4 tiles and place them on a factory display![Animatioin inside]()
![Expand]()
Do this until all displays are full.

Setup
1Each player gets a player board. Colorful side up!
1
Each player gets a player board. Colorful side up!
2The black cube as a score marker moves to space 0 – and off you go!
2
The black cube as a score marker moves to space 0 – and off you go!
3Now it gets round:![Animatioin inside]()
![Expand]()
Place the factory displays in the center of the table, depending on the number of players:![Animatioin inside]()
![Expand]()
2 players: 5 displays3 players: 7 displays4 players: 9 displays

3
Now it gets round:
Place the factory displays in the center of the table, depending on the number of players:
2 players: 5 displays
3 players: 7 displays
4 players: 9 displays


4The starting player takes the tile with the number 1![Animatioin inside]()
![Expand]()


4
The starting player takes the tile with the number 1


5All other tiles go into the bag
5
All other tiles go into the bag
6The box serves as a discard spot for later – keep it ready!
6
The box serves as a discard spot for later – keep it ready!
7Draw 4 tiles and place them on a factory display![Animatioin inside]()
![Expand]()
Do this until all displays are full.

7
Draw 4 tiles and place them on a factory display
Do this until all displays are full.


Goal1The game ends when someone completes a horizontal row
2Whoever has the most points at the end wins!![Animatioin inside]()
![Expand]()
Check the extra points with the small table at the bottom right at the end.

Goal
1The game ends when someone completes a horizontal row
1
The game ends when someone completes a horizontal row
2Whoever has the most points at the end wins!![Animatioin inside]()
![Expand]()
Check the extra points with the small table at the bottom right at the end.

2
Whoever has the most points at the end wins!
Check the extra points with the small table at the bottom right at the end.


Gameplay1The starting player begins and places the 1 tile in the center![Animatioin inside]()
![Expand]()
among the factory displaysThe first to take tiles from the center inherits the 1 tileBut be careful: It then brings negative points, as it moves to the floor line![Animatioin inside]()
![Expand]()


2When it's your turn, do the following:
3Choose Tiles![Animatioin inside]()
![Expand]()
Pick a factory display.Take all tiles of one color from it.The rest goes to the center of the table.![Animatioin inside]()
![Expand]()

Or take all tiles of one color from the center.![Animatioin inside]()
![Expand]()
If the 1 tile is there, you must take it – and receive negative points!
You must take something – no dodging!
4Place Tiles![Expand]()
Move them to the left side of your player board.![Animatioin inside]()
![Expand]()
In orderly rows and true to color.![Animatioin inside]()
![Expand]()

Different colors must not go in the same row!Only one tile slides to the right later.![Animatioin inside]()
![Expand]()
Even if you have collected 2-5 tiles in a row.
A few more rules:![Animatioin inside]()
![Expand]()
Never split tiles across multiple rows!If you have placed a color on the wall, you can't lay it in the pattern line againToo many tiles? Off to the floor line they go – Ouch, negative points!![Animatioin inside]()
![Expand]()


5If there are no more tiles to draw? Time to score!![Animatioin inside]()
![Expand]()
Have you completed a row? Move it to the right.![Animatioin inside]()
![Expand]()
The other tiles get discarded into the box.
Collect points:![Animatioin inside]()
![Expand]()
For rows, but only if at least two pieces touch each other.![Animatioin inside]()
![Expand]()

And the same for columns.![Animatioin inside]()
![Expand]()

Single tile? At least a consolation point.![Animatioin inside]()
![Expand]()

Negative points for floor tiles – move the cube back.![Animatioin inside]()
![Expand]()


6If someone completes a row, it's time for the final scoring.
7If not: New round![Expand]()
Empty your floor lines. Return the discarded tiles to the boxKeep the 1 tile. This player begins the next roundRefill the factory displays from the bag, and off you go again
Gameplay
1The starting player begins and places the 1 tile in the center![Animatioin inside]()
![Expand]()
among the factory displaysThe first to take tiles from the center inherits the 1 tileBut be careful: It then brings negative points, as it moves to the floor line![Animatioin inside]()
![Expand]()


1
The starting player begins and places the 1 tile in the center
among the factory displays
The first to take tiles from the center inherits the 1 tile
But be careful: It then brings negative points, as it moves to the floor line


2When it's your turn, do the following:
2
When it's your turn, do the following:
3Choose Tiles![Animatioin inside]()
![Expand]()
Pick a factory display.Take all tiles of one color from it.The rest goes to the center of the table.![Animatioin inside]()
![Expand]()

Or take all tiles of one color from the center.![Animatioin inside]()
![Expand]()
If the 1 tile is there, you must take it – and receive negative points!
You must take something – no dodging!
3
Choose Tiles
Pick a factory display.
Take all tiles of one color from it.
The rest goes to the center of the table.


Or take all tiles of one color from the center.
If the 1 tile is there, you must take it – and receive negative points!


You must take something – no dodging!
4Place Tiles![Expand]()
Move them to the left side of your player board.![Animatioin inside]()
![Expand]()
In orderly rows and true to color.![Animatioin inside]()
![Expand]()

Different colors must not go in the same row!Only one tile slides to the right later.![Animatioin inside]()
![Expand]()
Even if you have collected 2-5 tiles in a row.
A few more rules:![Animatioin inside]()
![Expand]()
Never split tiles across multiple rows!If you have placed a color on the wall, you can't lay it in the pattern line againToo many tiles? Off to the floor line they go – Ouch, negative points!![Animatioin inside]()
![Expand]()


4
Place Tiles
Move them to the left side of your player board.
In orderly rows and true to color.


Different colors must not go in the same row!
Only one tile slides to the right later.
Even if you have collected 2-5 tiles in a row.


A few more rules:
Never split tiles across multiple rows!
If you have placed a color on the wall, you can't lay it in the pattern line again
Too many tiles? Off to the floor line they go – Ouch, negative points!


5If there are no more tiles to draw? Time to score!![Animatioin inside]()
![Expand]()
Have you completed a row? Move it to the right.![Animatioin inside]()
![Expand]()
The other tiles get discarded into the box.
Collect points:![Animatioin inside]()
![Expand]()
For rows, but only if at least two pieces touch each other.![Animatioin inside]()
![Expand]()

And the same for columns.![Animatioin inside]()
![Expand]()

Single tile? At least a consolation point.![Animatioin inside]()
![Expand]()

Negative points for floor tiles – move the cube back.![Animatioin inside]()
![Expand]()


5
If there are no more tiles to draw? Time to score!
Have you completed a row? Move it to the right.
The other tiles get discarded into the box.


Collect points:
For rows, but only if at least two pieces touch each other.


And the same for columns.


Single tile? At least a consolation point.


Negative points for floor tiles – move the cube back.


6If someone completes a row, it's time for the final scoring.
6
If someone completes a row, it's time for the final scoring.
7If not: New round![Expand]()
Empty your floor lines. Return the discarded tiles to the boxKeep the 1 tile. This player begins the next roundRefill the factory displays from the bag, and off you go again
7
If not: New round
Empty your floor lines. Return the discarded tiles to the box
Keep the 1 tile. This player begins the next round
Refill the factory displays from the bag, and off you go again
Scoring1Now count the extra points for complete rows, columns, and color sets.![Animatioin inside]()
![Expand]()
Find the scoring formula at the bottom right.

2Each complete row scores 2 points
3For complete columns, you get a whopping 7 points
4And for each set of 5 tiles of the same color, you earn 10 points
5Whoever is ahead now has won!
Scoring
1Now count the extra points for complete rows, columns, and color sets.![Animatioin inside]()
![Expand]()
Find the scoring formula at the bottom right.

1
Now count the extra points for complete rows, columns, and color sets.
Find the scoring formula at the bottom right.


2Each complete row scores 2 points
2
Each complete row scores 2 points
3For complete columns, you get a whopping 7 points
3
For complete columns, you get a whopping 7 points
4And for each set of 5 tiles of the same color, you earn 10 points
4
And for each set of 5 tiles of the same color, you earn 10 points
5Whoever is ahead now has won!
5
Whoever is ahead now has won!