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Backgammon
Setup1Grab 15 checkers each. Typically black or white
2Prepare 2 dice
3Position the checkers in starting formationThe setup might seem illogical, but that's just how it isIf you are playing with WhitePlace 5 checkers on the top left corner.Another 5 checkers go to the bottom right, next to the bar.Position 2 checkers at the very top right.The last 3 checkers are placed at the bottom, 2 spaces left from the bar.Black positions its checkers directly opposite of the white's
4Step by step setup video
5Dice roll decides the starting playerBefore starting, each player rolls one die.Whoever rolls the higher number starts the game.
6In the first round, you also play with this number directly
Setup
1Grab 15 checkers each. Typically black or white
1
Grab 15 checkers each. Typically black or white
2Prepare 2 dice
2
Prepare 2 dice
3Position the checkers in starting formationThe setup might seem illogical, but that's just how it isIf you are playing with WhitePlace 5 checkers on the top left corner.Another 5 checkers go to the bottom right, next to the bar.Position 2 checkers at the very top right.The last 3 checkers are placed at the bottom, 2 spaces left from the bar.Black positions its checkers directly opposite of the white's
3
Position the checkers in starting formation
The setup might seem illogical, but that's just how it is
If you are playing with White
Place 5 checkers on the top left corner.
Another 5 checkers go to the bottom right, next to the bar.
Position 2 checkers at the very top right.
The last 3 checkers are placed at the bottom, 2 spaces left from the bar.
Black positions its checkers directly opposite of the white's
4Step by step setup video
4
Step by step setup video
5Dice roll decides the starting playerBefore starting, each player rolls one die.Whoever rolls the higher number starts the game.
5
Dice roll decides the starting player
Before starting, each player rolls one die.
Whoever rolls the higher number starts the game.
6In the first round, you also play with this number directly
6
In the first round, you also play with this number directly
Goal1Bring all your checkers homeYour goal is to move all your checkers into your home board.For White, the home board is at the bottom right, for Black it's directly oppositeWhite moves counterclockwise - black moves in the opposite directionThen you try to bear off all your checkers from the board.
2Then try to bear off your checkers from the board
3Whoever does so first, wins
Goal
1Bring all your checkers homeYour goal is to move all your checkers into your home board.For White, the home board is at the bottom right, for Black it's directly oppositeWhite moves counterclockwise - black moves in the opposite directionThen you try to bear off all your checkers from the board.
1
Bring all your checkers home
Your goal is to move all your checkers into your home board.
For White, the home board is at the bottom right, for Black it's directly opposite
White moves counterclockwise - black moves in the opposite direction
Then you try to bear off all your checkers from the board.
2Then try to bear off your checkers from the board
2
Then try to bear off your checkers from the board
3Whoever does so first, wins
3
Whoever does so first, wins
Gameplay1first roundThe player with the higher dice roll starts and moves a checker the rolled numberThen the second player moves his checker the rolled number
2from the second round onWhen it's your turn, roll both diceMove your checkers according to the dice eyesYou may move the same checker twiceOn a double (same numbers), you may move four times instead of twice.
3Making movesYou can move to any free spotOr to a spot already occupied by up to 4 of your own checkers.You may hit an opponent's single checker and place it on the bar.Here it is again as a picture
4Hitting a checker and placing it on the barA checker is hit ifit stands alone on a pointand an opposing checker lands on that spotA hit checker lands on the barIt must be entered into the game again before the player can make further movesFor this, you must use a dice roll to place it into the opponent's home board.Here you find the details
5Bearing off checkers from the boardOnce all your checkers are in the home boardyou may start bearing offYou roll both dice as usualThe dice number indicates from which point you may remove a checkerIf there is no checker on that point, you may remove a checker from the next lower point, and so on.Here the point 5 is empty. So the 5 dice can remove a checker from point 4.For Black the same numbers apply but mirroredIf you are the first to remove all your checkers, you are the winner
Gameplay
1first roundThe player with the higher dice roll starts and moves a checker the rolled numberThen the second player moves his checker the rolled number
1
first round
The player with the higher dice roll starts and moves a checker the rolled number
Then the second player moves his checker the rolled number
2from the second round onWhen it's your turn, roll both diceMove your checkers according to the dice eyesYou may move the same checker twiceOn a double (same numbers), you may move four times instead of twice.
2
from the second round on
When it's your turn, roll both dice
Move your checkers according to the dice eyes
You may move the same checker twice
On a double (same numbers), you may move four times instead of twice.
3Making movesYou can move to any free spotOr to a spot already occupied by up to 4 of your own checkers.You may hit an opponent's single checker and place it on the bar.Here it is again as a picture
3
Making moves
You can move to any free spot
Or to a spot already occupied by up to 4 of your own checkers.
You may hit an opponent's single checker and place it on the bar.
Here it is again as a picture
4Hitting a checker and placing it on the barA checker is hit ifit stands alone on a pointand an opposing checker lands on that spotA hit checker lands on the barIt must be entered into the game again before the player can make further movesFor this, you must use a dice roll to place it into the opponent's home board.Here you find the details
4
Hitting a checker and placing it on the bar
A checker is hit if
it stands alone on a point
and an opposing checker lands on that spot
A hit checker lands on the bar
It must be entered into the game again before the player can make further moves
For this, you must use a dice roll to place it into the opponent's home board.
Here you find the details
5Bearing off checkers from the boardOnce all your checkers are in the home boardyou may start bearing offYou roll both dice as usualThe dice number indicates from which point you may remove a checkerIf there is no checker on that point, you may remove a checker from the next lower point, and so on.Here the point 5 is empty. So the 5 dice can remove a checker from point 4.For Black the same numbers apply but mirroredIf you are the first to remove all your checkers, you are the winner
5
Bearing off checkers from the board
Once all your checkers are in the home board
you may start bearing off
You roll both dice as usual
The dice number indicates from which point you may remove a checker
If there is no checker on that point, you may remove a checker from the next lower point, and so on.
Here the point 5 is empty. So the 5 dice can remove a checker from point 4.
For Black the same numbers apply but mirrored
If you are the first to remove all your checkers, you are the winner
Infos1The points on the boardThe points are the spots where your checkers landThe colors of the points are just for orientation.The home boards are crucial for bearing off the checkers.
2Home boards and the barEach player has their own home board.The bar divides the board in the middleHit checkers land there
3How to re-enter checkers from the barYou roll both dice as in any roundThe numbers 1 - 6 on the dice correspond to the 6 points of the opponent's home boardThe quarter that's furthest from your end zone.For each checker, you must use a dieand place it on the corresponding pointHere you see the dice results and matching points
Infos
1The points on the boardThe points are the spots where your checkers landThe colors of the points are just for orientation.The home boards are crucial for bearing off the checkers.
1
The points on the board
The points are the spots where your checkers land
The colors of the points are just for orientation.
The home boards are crucial for bearing off the checkers.
2Home boards and the barEach player has their own home board.The bar divides the board in the middleHit checkers land there
2
Home boards and the bar
Each player has their own home board.
The bar divides the board in the middle
Hit checkers land there
3How to re-enter checkers from the barYou roll both dice as in any roundThe numbers 1 - 6 on the dice correspond to the 6 points of the opponent's home boardThe quarter that's furthest from your end zone.For each checker, you must use a dieand place it on the corresponding pointHere you see the dice results and matching points
3
How to re-enter checkers from the bar
You roll both dice as in any round
The numbers 1 - 6 on the dice correspond to the 6 points of the opponent's home board
The quarter that's furthest from your end zone.
For each checker, you must use a die
and place it on the corresponding point
Here you see the dice results and matching points