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Backgammon

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Setup

1
Grab 15 checkers each. Typically black or white

2
Prepare 2 dice

The setup might seem illogical, but that's just how it is
If you are playing with White
Place 5 checkers on the top left corner.
Another 5 checkers go to the bottom right, next to the bar.
Position 2 checkers at the very top right.

Before starting, each player rolls one die.
Whoever rolls the higher number starts the game.

6
In the first round, you also play with this number directly

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Goal

Your goal is to move all your checkers into your home board.
Then you try to bear off all your checkers from the board.

2
Then try to bear off your checkers from the board

3
Whoever does so first, wins

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Gameplay

The player with the higher dice roll starts and moves a checker the rolled number
Then the second player moves his checker the rolled number

When it's your turn, roll both dice
Move your checkers according to the dice eyes

You can move to any free spot
Or to a spot already occupied by up to 4 of your own checkers.
You may hit an opponent's single checker and place it on the bar.

it stands alone on a point
and an opposing checker lands on that spot
A hit checker lands on the bar
It must be entered into the game again before the player can make further moves
Here you find the details
Link

Once all your checkers are in the home board
you may start bearing off
You roll both dice as usual
The dice number indicates from which point you may remove a checker
If there is no checker on that point, you may remove a checker from the next lower point, and so on.
For Black the same numbers apply but mirrored
If you are the first to remove all your checkers, you are the winner

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Infos

The points are the spots where your checkers land
The colors of the points are just for orientation.
The home boards are crucial for bearing off the checkers.

The bar divides the board in the middle
Hit checkers land there

You roll both dice as in any round
The numbers 1 - 6 on the dice correspond to the 6 points of the opponent's home board
The quarter that's furthest from your end zone.
and place it on the corresponding point