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Carcassonne
Setup1Grab the starting tile with the dark back and place it in the center of the table![Animatioin inside]()
![Expand]()


2Form a few face-down draw piles with the other cards![Expand]()
Or just make a pile out of them!
3Place the scoring board on the table![Animatioin inside]()
![Expand]()


4Each player chooses a favorite color
5and places a game piece in their color on the starting space 0 of the scoring board![Animatioin inside]()
![Expand]()


6Each player receives 7 game pieces![Animatioin inside]()
![Expand]()


Setup
1Grab the starting tile with the dark back and place it in the center of the table![Animatioin inside]()
![Expand]()


1
Grab the starting tile with the dark back and place it in the center of the table


2Form a few face-down draw piles with the other cards![Expand]()
Or just make a pile out of them!
2
Form a few face-down draw piles with the other cards
Or just make a pile out of them!
3Place the scoring board on the table![Animatioin inside]()
![Expand]()


3
Place the scoring board on the table


4Each player chooses a favorite color
4
Each player chooses a favorite color
5and places a game piece in their color on the starting space 0 of the scoring board![Animatioin inside]()
![Expand]()


5
and places a game piece in their color on the starting space 0 of the scoring board


6Each player receives 7 game pieces![Animatioin inside]()
![Expand]()


6
Each player receives 7 game pieces


Goal1The winner is the player whose piece on the scoring board is at the front at the end
2Place your game pieces smartly on the laid tiles to score as many points as possible![Animatioin inside]()
![Expand]()
In the city, if it's still free![Animatioin inside]()
![Expand]()

On a road, that is not yet occupied![Animatioin inside]()
![Expand]()

Or on a monastery![Animatioin inside]()
![Expand]()


3Figures on roads, cities, and monasteries can be reused![Expand]()
Once the area is complete
4Figures on meadows remain lying down and are only scored at the end of the game![Animatioin inside]()
![Expand]()


Goal
1The winner is the player whose piece on the scoring board is at the front at the end
1
The winner is the player whose piece on the scoring board is at the front at the end
2Place your game pieces smartly on the laid tiles to score as many points as possible![Animatioin inside]()
![Expand]()
In the city, if it's still free![Animatioin inside]()
![Expand]()

On a road, that is not yet occupied![Animatioin inside]()
![Expand]()

Or on a monastery![Animatioin inside]()
![Expand]()


2
Place your game pieces smartly on the laid tiles to score as many points as possible
In the city, if it's still free


On a road, that is not yet occupied


Or on a monastery


3Figures on roads, cities, and monasteries can be reused![Expand]()
Once the area is complete
3
Figures on roads, cities, and monasteries can be reused
Once the area is complete
4Figures on meadows remain lying down and are only scored at the end of the game![Animatioin inside]()
![Expand]()


4
Figures on meadows remain lying down and are only scored at the end of the game


Gameplay1Draw a landscape tile
2Rotate it as you wish and add it to the existing tiles![Animatioin inside]()
![Expand]()
at least one side must adjoin![Animatioin inside]()
![Expand]()


3The adjoining sides must match the existing ones![Animatioin inside]()
![Expand]()
Road sections, city parts, meadows must be continued![Animatioin inside]()
![Expand]()


4If the tile doesn't fit at all, put it back in the box and try a new one
5You may place a figure on your placed tile, if there's no other figure in that area.![Animatioin inside]()
![Expand]()


6Here come the areas into play:![Animatioin inside]()
![Expand]()
Road![Animatioin inside]()
![Expand]()

City![Animatioin inside]()
![Expand]()

Meadow -- separated by cities, roads, and rivers![Animatioin inside]()
![Expand]()

Monastery![Animatioin inside]()
![Expand]()


7Points are scored when an area is complete![Expand]()
Road ...![Animatioin inside]()
![Expand]()
If both ends are complete and a figure stands on itthen the figure returns to the ownerand they score one point per tile of the road![Animatioin inside]()
![Expand]()

City ...![Animatioin inside]()
![Expand]()
If the city is complete and a figure stands on itthen the figure returns to the ownerThe owner scores 2 points per city tileAdditionally, there are 2 points for each coat of arms on the city![Animatioin inside]()
![Expand]()

Monastery...![Animatioin inside]()
![Expand]()
If a monastery is fully surrounded by 8 tiles and a figure stands on itthen the figure returns to the ownerand they bag 9 points![Animatioin inside]()
![Expand]()


8The game ends when the last tile is placed
9Then comes the scoring of farmers on the meadows![Animatioin inside]()
![Expand]()
The player with the most figures on a connected meadow scores3 points for each adjacent and completed city![Animatioin inside]()
![Expand]()


10If there are multiple game pieces in an area![Animatioin inside]()
![Expand]()
e.g., when a city grows togetherIf there are equal numbers of figures, each player scores pointsIf one player has more figures, only they score points![Animatioin inside]()
![Expand]()


Gameplay
1Draw a landscape tile
1
Draw a landscape tile
2Rotate it as you wish and add it to the existing tiles![Animatioin inside]()
![Expand]()
at least one side must adjoin![Animatioin inside]()
![Expand]()


2
Rotate it as you wish and add it to the existing tiles
at least one side must adjoin


3The adjoining sides must match the existing ones![Animatioin inside]()
![Expand]()
Road sections, city parts, meadows must be continued![Animatioin inside]()
![Expand]()


3
The adjoining sides must match the existing ones
Road sections, city parts, meadows must be continued


4If the tile doesn't fit at all, put it back in the box and try a new one
4
If the tile doesn't fit at all, put it back in the box and try a new one
5You may place a figure on your placed tile, if there's no other figure in that area.![Animatioin inside]()
![Expand]()


5
You may place a figure on your placed tile, if there's no other figure in that area.


6Here come the areas into play:![Animatioin inside]()
![Expand]()
Road![Animatioin inside]()
![Expand]()

City![Animatioin inside]()
![Expand]()

Meadow -- separated by cities, roads, and rivers![Animatioin inside]()
![Expand]()

Monastery![Animatioin inside]()
![Expand]()


6
Here come the areas into play:
Road


City


Meadow -- separated by cities, roads, and rivers


Monastery


7Points are scored when an area is complete![Expand]()
Road ...![Animatioin inside]()
![Expand]()
If both ends are complete and a figure stands on itthen the figure returns to the ownerand they score one point per tile of the road![Animatioin inside]()
![Expand]()

City ...![Animatioin inside]()
![Expand]()
If the city is complete and a figure stands on itthen the figure returns to the ownerThe owner scores 2 points per city tileAdditionally, there are 2 points for each coat of arms on the city![Animatioin inside]()
![Expand]()

Monastery...![Animatioin inside]()
![Expand]()
If a monastery is fully surrounded by 8 tiles and a figure stands on itthen the figure returns to the ownerand they bag 9 points![Animatioin inside]()
![Expand]()


7
Points are scored when an area is complete
Road ...
If both ends are complete and a figure stands on it
then the figure returns to the owner
and they score one point per tile of the road


City ...
If the city is complete and a figure stands on it
then the figure returns to the owner
The owner scores 2 points per city tile
Additionally, there are 2 points for each coat of arms on the city


Monastery...
If a monastery is fully surrounded by 8 tiles and a figure stands on it
then the figure returns to the owner
and they bag 9 points


8The game ends when the last tile is placed
8
The game ends when the last tile is placed
9Then comes the scoring of farmers on the meadows![Animatioin inside]()
![Expand]()
The player with the most figures on a connected meadow scores3 points for each adjacent and completed city![Animatioin inside]()
![Expand]()


9
Then comes the scoring of farmers on the meadows
The player with the most figures on a connected meadow scores
3 points for each adjacent and completed city


10If there are multiple game pieces in an area![Animatioin inside]()
![Expand]()
e.g., when a city grows togetherIf there are equal numbers of figures, each player scores pointsIf one player has more figures, only they score points![Animatioin inside]()
![Expand]()


10
If there are multiple game pieces in an area
e.g., when a city grows together
If there are equal numbers of figures, each player scores points
If one player has more figures, only they score points

