Choose your language here
Carcassonne
Setup1Grab the starting tile with the dark back and place it in the center of the table
2Form a few face-down draw piles with the other cardsOr just make a pile out of them!
3Place the scoring board on the table
4Each player chooses a favorite color
5and places a game piece in their color on the starting space 0 of the scoring board
6Each player receives 7 game pieces
Setup
1Grab the starting tile with the dark back and place it in the center of the table
1
Grab the starting tile with the dark back and place it in the center of the table
2Form a few face-down draw piles with the other cardsOr just make a pile out of them!
2
Form a few face-down draw piles with the other cards
Or just make a pile out of them!
3Place the scoring board on the table
3
Place the scoring board on the table
4Each player chooses a favorite color
4
Each player chooses a favorite color
5and places a game piece in their color on the starting space 0 of the scoring board
5
and places a game piece in their color on the starting space 0 of the scoring board
6Each player receives 7 game pieces
6
Each player receives 7 game pieces
Goal1The winner is the player whose piece on the scoring board is at the front at the end
2Place your game pieces smartly on the laid tiles to score as many points as possibleIn the city, if it's still freeOn a road, that is not yet occupiedOr on a monastery
3Figures on roads, cities, and monasteries can be reusedOnce the area is complete
4Figures on meadows remain lying down and are only scored at the end of the game
Goal
1The winner is the player whose piece on the scoring board is at the front at the end
1
The winner is the player whose piece on the scoring board is at the front at the end
2Place your game pieces smartly on the laid tiles to score as many points as possibleIn the city, if it's still freeOn a road, that is not yet occupiedOr on a monastery
2
Place your game pieces smartly on the laid tiles to score as many points as possible
In the city, if it's still free
On a road, that is not yet occupied
Or on a monastery
3Figures on roads, cities, and monasteries can be reusedOnce the area is complete
3
Figures on roads, cities, and monasteries can be reused
Once the area is complete
4Figures on meadows remain lying down and are only scored at the end of the game
4
Figures on meadows remain lying down and are only scored at the end of the game
Gameplay1Draw a landscape tile
2Rotate it as you wish and add it to the existing tilesat least one side must adjoin
3The adjoining sides must match the existing onesRoad sections, city parts, meadows must be continued
4If the tile doesn't fit at all, put it back in the box and try a new one
5You may place a figure on your placed tile, if there's no other figure in that area.
6Here come the areas into play:RoadCityMeadow -- separated by cities, roads, and riversMonastery
7Points are scored when an area is completeRoad ...If both ends are complete and a figure stands on itthen the figure returns to the ownerand they score one point per tile of the roadCity ...If the city is complete and a figure stands on itthen the figure returns to the ownerThe owner scores 2 points per city tileAdditionally, there are 2 points for each coat of arms on the cityMonastery...If a monastery is fully surrounded by 8 tiles and a figure stands on itthen the figure returns to the ownerand they bag 9 points
8The game ends when the last tile is placed
9Then comes the scoring of farmers on the meadowsThe player with the most figures on a connected meadow scores3 points for each adjacent and completed city
10If there are multiple game pieces in an areae.g., when a city grows togetherIf there are equal numbers of figures, each player scores pointsIf one player has more figures, only they score points
Gameplay
1Draw a landscape tile
1
Draw a landscape tile
2Rotate it as you wish and add it to the existing tilesat least one side must adjoin
2
Rotate it as you wish and add it to the existing tiles
at least one side must adjoin
3The adjoining sides must match the existing onesRoad sections, city parts, meadows must be continued
3
The adjoining sides must match the existing ones
Road sections, city parts, meadows must be continued
4If the tile doesn't fit at all, put it back in the box and try a new one
4
If the tile doesn't fit at all, put it back in the box and try a new one
5You may place a figure on your placed tile, if there's no other figure in that area.
5
You may place a figure on your placed tile, if there's no other figure in that area.
6Here come the areas into play:RoadCityMeadow -- separated by cities, roads, and riversMonastery
6
Here come the areas into play:
Road
City
Meadow -- separated by cities, roads, and rivers
Monastery
7Points are scored when an area is completeRoad ...If both ends are complete and a figure stands on itthen the figure returns to the ownerand they score one point per tile of the roadCity ...If the city is complete and a figure stands on itthen the figure returns to the ownerThe owner scores 2 points per city tileAdditionally, there are 2 points for each coat of arms on the cityMonastery...If a monastery is fully surrounded by 8 tiles and a figure stands on itthen the figure returns to the ownerand they bag 9 points
7
Points are scored when an area is complete
Road ...
If both ends are complete and a figure stands on it
then the figure returns to the owner
and they score one point per tile of the road
City ...
If the city is complete and a figure stands on it
then the figure returns to the owner
The owner scores 2 points per city tile
Additionally, there are 2 points for each coat of arms on the city
Monastery...
If a monastery is fully surrounded by 8 tiles and a figure stands on it
then the figure returns to the owner
and they bag 9 points
8The game ends when the last tile is placed
8
The game ends when the last tile is placed
9Then comes the scoring of farmers on the meadowsThe player with the most figures on a connected meadow scores3 points for each adjacent and completed city
9
Then comes the scoring of farmers on the meadows
The player with the most figures on a connected meadow scores
3 points for each adjacent and completed city
10If there are multiple game pieces in an areae.g., when a city grows togetherIf there are equal numbers of figures, each player scores pointsIf one player has more figures, only they score points
10
If there are multiple game pieces in an area
e.g., when a city grows together
If there are equal numbers of figures, each player scores points
If one player has more figures, only they score points