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Setup1Everyone gets a map and a pencil
2Start with the front side (A) of the map
3Write your names in the top left corner of the map![Expand]()
You can also add funny titles and crests
4Place the A-D cards side by side in the middle of the table![Animatioin inside]()
![Expand]()


5Split the scoring cards into 4 stacks![Animatioin inside]()
![Expand]()


6Shuffle each of the 4 stacks separately and draw one card from each![Animatioin inside]()
![Expand]()
Place a card below each of A-D

7Arrange the four seasons and set them as a stack next to A![Animatioin inside]()
![Expand]()


8Shuffle the four ambush cards and place them as a hidden stack next to the seasons![Animatioin inside]()
![Expand]()
For the first game, you might skip these cards to ease into gameplay

9Shuffle the 13 exploration cards and set them as a hidden stack below the seasons![Animatioin inside]()
![Expand]()


Setup
1Everyone gets a map and a pencil
1
Everyone gets a map and a pencil
2Start with the front side (A) of the map
2
Start with the front side (A) of the map
3Write your names in the top left corner of the map![Expand]()
You can also add funny titles and crests
3
Write your names in the top left corner of the map
You can also add funny titles and crests
4Place the A-D cards side by side in the middle of the table![Animatioin inside]()
![Expand]()


4
Place the A-D cards side by side in the middle of the table


5Split the scoring cards into 4 stacks![Animatioin inside]()
![Expand]()


5
Split the scoring cards into 4 stacks


6Shuffle each of the 4 stacks separately and draw one card from each![Animatioin inside]()
![Expand]()
Place a card below each of A-D

6
Shuffle each of the 4 stacks separately and draw one card from each
Place a card below each of A-D


7Arrange the four seasons and set them as a stack next to A![Animatioin inside]()
![Expand]()


7
Arrange the four seasons and set them as a stack next to A


8Shuffle the four ambush cards and place them as a hidden stack next to the seasons![Animatioin inside]()
![Expand]()
For the first game, you might skip these cards to ease into gameplay

8
Shuffle the four ambush cards and place them as a hidden stack next to the seasons
For the first game, you might skip these cards to ease into gameplay


9Shuffle the 13 exploration cards and set them as a hidden stack below the seasons![Animatioin inside]()
![Expand]()


9
Shuffle the 13 exploration cards and set them as a hidden stack below the seasons


Goal1Gather as many stars and coins as you can![Animatioin inside]()
![Expand]()


2Each season, follow 2 decrees (cards A-D)![Animatioin inside]()
![Expand]()
Each decree comes with a card explaining how to score points in that round

3At the end of each season, add up the points from the bottom![Animatioin inside]()
![Expand]()


4At the end of winter, total the points from all seasons
5The player with the most points wins
Goal
1Gather as many stars and coins as you can![Animatioin inside]()
![Expand]()


1
Gather as many stars and coins as you can


2Each season, follow 2 decrees (cards A-D)![Animatioin inside]()
![Expand]()
Each decree comes with a card explaining how to score points in that round

2
Each season, follow 2 decrees (cards A-D)
Each decree comes with a card explaining how to score points in that round


3At the end of each season, add up the points from the bottom![Animatioin inside]()
![Expand]()


3
At the end of each season, add up the points from the bottom


4At the end of winter, total the points from all seasons
4
At the end of winter, total the points from all seasons
5The player with the most points wins
5
The player with the most points wins
Gameplay1Activate the 4 seasons one after another, each with different lengths![Animatioin inside]()
![Expand]()
The number at the top left indicates the duration

2During each season, reveal exploration cards one by one![Animatioin inside]()
![Expand]()
Place these cards staggered to keep the top left numbers visible
When the total of the numbers meets or exceeds the season's length,it's time for scoring, then the next season starts
3The game is split into 3 phases. Here we go
4Phase 1: Draw an exploration card![Animatioin inside]()
![Animatioin inside]()
![Expand]()
Reveal the top card from the exploration deckPlace it in the middle of the table, stagger others below it.

Ruins symbol![Animatioin inside]()
![Expand]()
Set aside the ruins card and draw another one immediatelyThis symbol means the next exploration card is affected
If a symbol can't cover a ruins field on the map, draw a 1x1 terrain square of your choice anywhereMonster cards - Ambush![Animatioin inside]()
![Expand]()
The left symbol shows the direction to pass your card![Animatioin inside]()
![Expand]()

Everyone draws monster boxes on their new mapThe right symbol explains the monster boxes' layout![Animatioin inside]()
![Expand]()

Try to have as many empty squares next to your monstersReturn the maps to their ownersRemove the monster card from the gameContinue with Phase 1 and draw the next exploration card
5Phase 2: Drawing![Animatioin inside]()
![Expand]()
All draw the shown shape on their map at the same timeIf two shapes are next to each other, pick one![Animatioin inside]()
![Expand]()
Land choice
Shape choice
If there's a coin next to a shape, you get it too![Animatioin inside]()
![Expand]()
Color an additional coin on your coin trackCoins score points every round
Coins for encircling mountains![Animatioin inside]()
![Expand]()
Completing the 4 fields around a mountain gets you a coinEarn up to 5 coins for mountainsMark the coin on your track
Drawing rules:![Animatioin inside]()
![Expand]()
Rotate or flip the shape any way you likeDon't overlap any filled areaDon't go outside your map's edgesMountains can't be covered![Animatioin inside]()
![Expand]()
Circle them for coins
Aim to get as many stars from scoring cards, plan for upcoming seasonsIf you can't fit any shape, draw a 1x1 land square wherever you want
6Phase 3: Tally Time and Scoring![Expand]()
Sum the numbers and see if the season's days are completeKeep revealing cards until the season's duration is reached or exceededScoring, for example, Spring:![Animatioin inside]()
![Expand]()
Scoring areas for each season are below the cardEnter 4 values and add them upPoints for Decree A![Animatioin inside]()
![Expand]()
For instance, Spring with Schildwald
Points for Decree B![Animatioin inside]()
![Expand]()
For instance, Spring with Tal der Magier
Points for Coins![Animatioin inside]()
![Expand]()
Tally your colored coinsWrite down the totalCount your entire track every season
Penalties for Monsters![Animatioin inside]()
![Expand]()
Each empty square next to a monster loses one point
Total ScoreAdd up all the points and note the total on the right side in the large box.![Animatioin inside]()
![Expand]()

Then, remove the current Season card from the game.Now, you're ready for the next season, with new rules to follow.![Animatioin inside]()
![Expand]()


Gameplay
1Activate the 4 seasons one after another, each with different lengths![Animatioin inside]()
![Expand]()
The number at the top left indicates the duration

1
Activate the 4 seasons one after another, each with different lengths
The number at the top left indicates the duration


2During each season, reveal exploration cards one by one![Animatioin inside]()
![Expand]()
Place these cards staggered to keep the top left numbers visible
When the total of the numbers meets or exceeds the season's length,it's time for scoring, then the next season starts
2
During each season, reveal exploration cards one by one
Place these cards staggered to keep the top left numbers visible


When the total of the numbers meets or exceeds the season's length,
it's time for scoring, then the next season starts
3The game is split into 3 phases. Here we go
3
The game is split into 3 phases. Here we go
4Phase 1: Draw an exploration card![Animatioin inside]()
![Animatioin inside]()
![Expand]()
Reveal the top card from the exploration deckPlace it in the middle of the table, stagger others below it.

Ruins symbol![Animatioin inside]()
![Expand]()
Set aside the ruins card and draw another one immediatelyThis symbol means the next exploration card is affected
If a symbol can't cover a ruins field on the map, draw a 1x1 terrain square of your choice anywhereMonster cards - Ambush![Animatioin inside]()
![Expand]()
The left symbol shows the direction to pass your card![Animatioin inside]()
![Expand]()

Everyone draws monster boxes on their new mapThe right symbol explains the monster boxes' layout![Animatioin inside]()
![Expand]()

Try to have as many empty squares next to your monstersReturn the maps to their ownersRemove the monster card from the gameContinue with Phase 1 and draw the next exploration card
4
Phase 1: Draw an exploration card
Reveal the top card from the exploration deck
Place it in the middle of the table, stagger others below it.


Ruins symbol
Set aside the ruins card and draw another one immediately
This symbol means the next exploration card is affected


If a symbol can't cover a ruins field on the map, draw a 1x1 terrain square of your choice anywhere
Monster cards - Ambush
The left symbol shows the direction to pass your card


Everyone draws monster boxes on their new map
The right symbol explains the monster boxes' layout


Try to have as many empty squares next to your monsters
Return the maps to their owners
Remove the monster card from the game
Continue with Phase 1 and draw the next exploration card
5Phase 2: Drawing![Animatioin inside]()
![Expand]()
All draw the shown shape on their map at the same timeIf two shapes are next to each other, pick one![Animatioin inside]()
![Expand]()
Land choice
Shape choice
If there's a coin next to a shape, you get it too![Animatioin inside]()
![Expand]()
Color an additional coin on your coin trackCoins score points every round
Coins for encircling mountains![Animatioin inside]()
![Expand]()
Completing the 4 fields around a mountain gets you a coinEarn up to 5 coins for mountainsMark the coin on your track
Drawing rules:![Animatioin inside]()
![Expand]()
Rotate or flip the shape any way you likeDon't overlap any filled areaDon't go outside your map's edgesMountains can't be covered![Animatioin inside]()
![Expand]()
Circle them for coins
Aim to get as many stars from scoring cards, plan for upcoming seasonsIf you can't fit any shape, draw a 1x1 land square wherever you want
5
Phase 2: Drawing
All draw the shown shape on their map at the same time
If two shapes are next to each other, pick one
Land choice


Shape choice


If there's a coin next to a shape, you get it too
Color an additional coin on your coin track
Coins score points every round


Coins for encircling mountains
Completing the 4 fields around a mountain gets you a coin
Earn up to 5 coins for mountains
Mark the coin on your track


Drawing rules:
Rotate or flip the shape any way you like
Don't overlap any filled area
Don't go outside your map's edges
Mountains can't be covered
Circle them for coins


Aim to get as many stars from scoring cards, plan for upcoming seasons
If you can't fit any shape, draw a 1x1 land square wherever you want
6Phase 3: Tally Time and Scoring![Expand]()
Sum the numbers and see if the season's days are completeKeep revealing cards until the season's duration is reached or exceededScoring, for example, Spring:![Animatioin inside]()
![Expand]()
Scoring areas for each season are below the cardEnter 4 values and add them upPoints for Decree A![Animatioin inside]()
![Expand]()
For instance, Spring with Schildwald
Points for Decree B![Animatioin inside]()
![Expand]()
For instance, Spring with Tal der Magier
Points for Coins![Animatioin inside]()
![Expand]()
Tally your colored coinsWrite down the totalCount your entire track every season
Penalties for Monsters![Animatioin inside]()
![Expand]()
Each empty square next to a monster loses one point
Total ScoreAdd up all the points and note the total on the right side in the large box.![Animatioin inside]()
![Expand]()

Then, remove the current Season card from the game.Now, you're ready for the next season, with new rules to follow.![Animatioin inside]()
![Expand]()


6
Phase 3: Tally Time and Scoring
Sum the numbers and see if the season's days are complete
Keep revealing cards until the season's duration is reached or exceeded
Scoring, for example, Spring:
Scoring areas for each season are below the card
Enter 4 values and add them up
Points for Decree A
For instance, Spring with Schildwald


Points for Decree B
For instance, Spring with Tal der Magier


Points for Coins
Tally your colored coins
Write down the total
Count your entire track every season


Penalties for Monsters
Each empty square next to a monster loses one point


Total Score
Add up all the points and note the total on the right side in the large box.


Then, remove the current Season card from the game.
Now, you're ready for the next season, with new rules to follow.


Evaluation1At the end of each season, evaluate two specific decrees:![Animatioin inside]()
![Expand]()
Spring evaluates decrees A & B.![Animatioin inside]()
![Expand]()

Summer looks at B & C.Autumn reviews C & D.And Winter, D & A.
2Remember, it's all about having fun and making the best choices to score high.
3Keep an eye on the changing seasons and plan your strategy to collect as many stars and coins as you can. Good luck!
Evaluation
1At the end of each season, evaluate two specific decrees:![Animatioin inside]()
![Expand]()
Spring evaluates decrees A & B.![Animatioin inside]()
![Expand]()

Summer looks at B & C.Autumn reviews C & D.And Winter, D & A.
1
At the end of each season, evaluate two specific decrees:
Spring evaluates decrees A & B.


Summer looks at B & C.
Autumn reviews C & D.
And Winter, D & A.
2Remember, it's all about having fun and making the best choices to score high.
2
Remember, it's all about having fun and making the best choices to score high.
3Keep an eye on the changing seasons and plan your strategy to collect as many stars and coins as you can. Good luck!
3
Keep an eye on the changing seasons and plan your strategy to collect as many stars and coins as you can. Good luck!