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Cascadia
Setup1Place the round animal tokens in the bag![Animatioin inside]()
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2Prepare the cones as a supply![Animatioin inside]()
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3Remove hexagonal wilderness tiles depending on the number of players![Animatioin inside]()
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Are you 4 players? Remove 2Are you three? Remove 22Are you 2 players? Remove 42

4Make some hidden stacks out of the remaining wilderness tiles
5Place 4 of the wilderness tiles openly as a display![Animatioin inside]()
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6Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles![Animatioin inside]()
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7Choose a card for each animal species. So, 5 in total![Animatioin inside]()
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For the first game, take cards with an A at the bottom right![Animatioin inside]()
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Later, draw a random card from each animal typeFor children and beginners, there's a simple card where all animals are scored equally
8Draw starting landscapes![Animatioin inside]()
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You randomly draw one of these 3-sided hexagons

9Determine a starting player and then begin
Setup
1Place the round animal tokens in the bag![Animatioin inside]()
![Expand]()


1
Place the round animal tokens in the bag


2Prepare the cones as a supply![Animatioin inside]()
![Expand]()


2
Prepare the cones as a supply


3Remove hexagonal wilderness tiles depending on the number of players![Animatioin inside]()
![Expand]()
Are you 4 players? Remove 2Are you three? Remove 22Are you 2 players? Remove 42

3
Remove hexagonal wilderness tiles depending on the number of players
Are you 4 players? Remove 2
Are you three? Remove 22
Are you 2 players? Remove 42


4Make some hidden stacks out of the remaining wilderness tiles
4
Make some hidden stacks out of the remaining wilderness tiles
5Place 4 of the wilderness tiles openly as a display![Animatioin inside]()
![Expand]()


5
Place 4 of the wilderness tiles openly as a display


6Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles![Animatioin inside]()
![Expand]()


6
Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles


7Choose a card for each animal species. So, 5 in total![Animatioin inside]()
![Expand]()
For the first game, take cards with an A at the bottom right![Animatioin inside]()
![Expand]()

Later, draw a random card from each animal typeFor children and beginners, there's a simple card where all animals are scored equally
7
Choose a card for each animal species. So, 5 in total
For the first game, take cards with an A at the bottom right


Later, draw a random card from each animal type
For children and beginners, there's a simple card where all animals are scored equally
8Draw starting landscapes![Animatioin inside]()
![Expand]()
You randomly draw one of these 3-sided hexagons

8
Draw starting landscapes
You randomly draw one of these 3-sided hexagons


9Determine a starting player and then begin
9
Determine a starting player and then begin
Goal1Collect points with animal patterns – exactly as shown on the cards![Animatioin inside]()
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2Landscapes also score points – the bigger, the better!![Animatioin inside]()
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3The game ends when there are no hexagonal landscape tiles left
4The player with the most points at the end wins
Goal
1Collect points with animal patterns – exactly as shown on the cards![Animatioin inside]()
![Expand]()


1
Collect points with animal patterns – exactly as shown on the cards


2Landscapes also score points – the bigger, the better!![Animatioin inside]()
![Expand]()


2
Landscapes also score points – the bigger, the better!


3The game ends when there are no hexagonal landscape tiles left
3
The game ends when there are no hexagonal landscape tiles left
4The player with the most points at the end wins
4
The player with the most points at the end wins
Gameplay1When it's your turn, you go through the following 4 phases
2Phase 1: Check for overpopulation![Animatioin inside]()
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Are all 4 animals identical?![Animatioin inside]()
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Push them asideDraw new ones from the bag and lay them outIf they're all the same again, repeat the processThen throw the old animals into the bag
Are 3 animals the same?![Animatioin inside]()
![Expand]()
Once during your turn you may:Set aside 3 identical animalsDraw 3 new animals and place them in the displayAfterwards, throw the old animals into the bag

3Phase 2: Choose a wilderness tile and an animal![Animatioin inside]()
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Take an animal and a wilderness tile that are beneath each other![Animatioin inside]()
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Or spend a cone for more options![Animatioin inside]()
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Throw it into the cone supply. Then you may:Take any animal with any wilderness tile from the display![Animatioin inside]()
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Or exchange up to 3 animals, and draw new ones![Animatioin inside]()
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4Phase 3: Place tiles![Animatioin inside]()
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The wilderness tile must be placed![Animatioin inside]()
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It doesn't have to be the same landscapeJust make sure at least one side touches another tile
You may place the animal tile or throw it into the bag![Animatioin inside]()
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If you place it:Find a suitable tile in your landscape where the animal can go
Cone on the wilderness tile with the new animal![Animatioin inside]()
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Is a white cone depicted on the tile where you placed the animal?Then take a cone from the supply

5Phase 4: Refill the display![Animatioin inside]()
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Draw until the display is fully replenished![Animatioin inside]()
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6No hexagonal tiles left?![Animatioin inside]()
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End of the game!Grab the score pad and tally the points

Gameplay
1When it's your turn, you go through the following 4 phases
1
When it's your turn, you go through the following 4 phases
2Phase 1: Check for overpopulation![Animatioin inside]()
![Expand]()
Are all 4 animals identical?![Animatioin inside]()
![Expand]()
Push them asideDraw new ones from the bag and lay them outIf they're all the same again, repeat the processThen throw the old animals into the bag
Are 3 animals the same?![Animatioin inside]()
![Expand]()
Once during your turn you may:Set aside 3 identical animalsDraw 3 new animals and place them in the displayAfterwards, throw the old animals into the bag

2
Phase 1: Check for overpopulation
Are all 4 animals identical?
Push them aside
Draw new ones from the bag and lay them out
If they're all the same again, repeat the process
Then throw the old animals into the bag


Are 3 animals the same?
Once during your turn you may:
Set aside 3 identical animals
Draw 3 new animals and place them in the display
Afterwards, throw the old animals into the bag


3Phase 2: Choose a wilderness tile and an animal![Animatioin inside]()
![Expand]()
Take an animal and a wilderness tile that are beneath each other![Animatioin inside]()
![Expand]()

Or spend a cone for more options![Animatioin inside]()
![Expand]()
Throw it into the cone supply. Then you may:Take any animal with any wilderness tile from the display![Animatioin inside]()
![Expand]()

Or exchange up to 3 animals, and draw new ones![Animatioin inside]()
![Expand]()


3
Phase 2: Choose a wilderness tile and an animal
Take an animal and a wilderness tile that are beneath each other


Or spend a cone for more options
Throw it into the cone supply. Then you may:
Take any animal with any wilderness tile from the display


Or exchange up to 3 animals, and draw new ones


4Phase 3: Place tiles![Animatioin inside]()
![Expand]()
The wilderness tile must be placed![Animatioin inside]()
![Expand]()
It doesn't have to be the same landscapeJust make sure at least one side touches another tile
You may place the animal tile or throw it into the bag![Animatioin inside]()
![Expand]()
If you place it:Find a suitable tile in your landscape where the animal can go
Cone on the wilderness tile with the new animal![Animatioin inside]()
![Expand]()
Is a white cone depicted on the tile where you placed the animal?Then take a cone from the supply

4
Phase 3: Place tiles
The wilderness tile must be placed
It doesn't have to be the same landscape
Just make sure at least one side touches another tile


You may place the animal tile or throw it into the bag
If you place it:
Find a suitable tile in your landscape where the animal can go


Cone on the wilderness tile with the new animal
Is a white cone depicted on the tile where you placed the animal?
Then take a cone from the supply


5Phase 4: Refill the display![Animatioin inside]()
![Expand]()
Draw until the display is fully replenished![Animatioin inside]()
![Expand]()


5
Phase 4: Refill the display
Draw until the display is fully replenished


6No hexagonal tiles left?![Animatioin inside]()
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End of the game!Grab the score pad and tally the points

6
No hexagonal tiles left?
End of the game!
Grab the score pad and tally the points


Scoring1Each player does the following:![Expand]()
Go through the animal cards one by one![Expand]()
You receive points according to the size and patternHere, the A cards are explained![Link]()
Find the largest area of each landscape![Animatioin inside]()
![Expand]()
The largest contiguous area counts![Animatioin inside]()
![Expand]()

Enter the number of tiles on the score pad![Animatioin inside]()
![Expand]()
The points go in the left part of the box
For bonus points, there's an extra box on the right![Animatioin inside]()
![Expand]()


2Bonus points for areas![Expand]()
For 2 players:![Animatioin inside]()
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2 points for the largest area type![Animatioin inside]()
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If there's a tie, each player gets 1 point![Animatioin inside]()
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3-4 players:![Animatioin inside]()
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Is there no tie?![Animatioin inside]()
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largest area: 3 pointssecond largest area: 1 point
Is there a tie?2 players tied: 2 points each![Animatioin inside]()
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3-4 players tied: 1 point each![Animatioin inside]()
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3Each remaining cone scores you one point
Scoring
1Each player does the following:![Expand]()
Go through the animal cards one by one![Expand]()
You receive points according to the size and patternHere, the A cards are explained![Link]()
Find the largest area of each landscape![Animatioin inside]()
![Expand]()
The largest contiguous area counts![Animatioin inside]()
![Expand]()

Enter the number of tiles on the score pad![Animatioin inside]()
![Expand]()
The points go in the left part of the box
For bonus points, there's an extra box on the right![Animatioin inside]()
![Expand]()


1
Each player does the following:
Go through the animal cards one by one
You receive points according to the size and pattern
Here, the A cards are explained
Find the largest area of each landscape
The largest contiguous area counts


Enter the number of tiles on the score pad
The points go in the left part of the box


For bonus points, there's an extra box on the right


2Bonus points for areas![Expand]()
For 2 players:![Animatioin inside]()
![Expand]()
2 points for the largest area type![Animatioin inside]()
![Expand]()

If there's a tie, each player gets 1 point![Animatioin inside]()
![Expand]()

3-4 players:![Animatioin inside]()
![Expand]()
Is there no tie?![Animatioin inside]()
![Expand]()
largest area: 3 pointssecond largest area: 1 point
Is there a tie?2 players tied: 2 points each![Animatioin inside]()
![Expand]()

3-4 players tied: 1 point each![Animatioin inside]()
![Expand]()


2
Bonus points for areas
For 2 players:
2 points for the largest area type


If there's a tie, each player gets 1 point


3-4 players:
Is there no tie?
largest area: 3 points
second largest area: 1 point


Is there a tie?
2 players tied: 2 points each


3-4 players tied: 1 point each


3Each remaining cone scores you one point
3
Each remaining cone scores you one point
Infos1Bear A![Animatioin inside]()
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Bears always want to be in pairsSolo bears or groups do not score pointsEach pair increases the score

2Elk A![Animatioin inside]()
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Elk must stand in a straight lineLines must not cross. Each elk may only have 2 neighbors

3Salmon A![Animatioin inside]()
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Salmons must swim in a lineThe line doesn't have to be straightLines must not cross

4Hawk A![Animatioin inside]()
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Hawks must fly aloneThe more single hawks, the more pointsGroups of hawks do not score points

5Fox A![Animatioin inside]()
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Foxes want many different neighborsUp to 5 points, as there are 5 animal species

Infos
1Bear A![Animatioin inside]()
![Expand]()
Bears always want to be in pairsSolo bears or groups do not score pointsEach pair increases the score

1
Bear A
Bears always want to be in pairs
Solo bears or groups do not score points
Each pair increases the score


2Elk A![Animatioin inside]()
![Expand]()
Elk must stand in a straight lineLines must not cross. Each elk may only have 2 neighbors

2
Elk A
Elk must stand in a straight line
Lines must not cross. Each elk may only have 2 neighbors


3Salmon A![Animatioin inside]()
![Expand]()
Salmons must swim in a lineThe line doesn't have to be straightLines must not cross

3
Salmon A
Salmons must swim in a line
The line doesn't have to be straight
Lines must not cross


4Hawk A![Animatioin inside]()
![Expand]()
Hawks must fly aloneThe more single hawks, the more pointsGroups of hawks do not score points

4
Hawk A
Hawks must fly alone
The more single hawks, the more points
Groups of hawks do not score points


5Fox A![Animatioin inside]()
![Expand]()
Foxes want many different neighborsUp to 5 points, as there are 5 animal species

5
Fox A
Foxes want many different neighbors
Up to 5 points, as there are 5 animal species

