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Cascadia
Setup1Place the round animal tokens in the bag
2Prepare the cones as a supply
3Remove hexagonal wilderness tiles depending on the number of playersAre you 4 players? Remove 2Are you three? Remove 22Are you 2 players? Remove 42
4Make some hidden stacks out of the remaining wilderness tiles
5Place 4 of the wilderness tiles openly as a display
6Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles
7Choose a card for each animal species. So, 5 in totalFor the first game, take cards with an A at the bottom rightLater, draw a random card from each animal typeFor children and beginners, there's a simple card where all animals are scored equally
8Draw starting landscapesYou randomly draw one of these 3-sided hexagons
9Determine a starting player and then begin
Setup
1Place the round animal tokens in the bag
1
Place the round animal tokens in the bag
2Prepare the cones as a supply
2
Prepare the cones as a supply
3Remove hexagonal wilderness tiles depending on the number of playersAre you 4 players? Remove 2Are you three? Remove 22Are you 2 players? Remove 42
3
Remove hexagonal wilderness tiles depending on the number of players
Are you 4 players? Remove 2
Are you three? Remove 22
Are you 2 players? Remove 42
4Make some hidden stacks out of the remaining wilderness tiles
4
Make some hidden stacks out of the remaining wilderness tiles
5Place 4 of the wilderness tiles openly as a display
5
Place 4 of the wilderness tiles openly as a display
6Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles
6
Draw 4 round animal tokens from the bag and place them in front of the wilderness tiles
7Choose a card for each animal species. So, 5 in totalFor the first game, take cards with an A at the bottom rightLater, draw a random card from each animal typeFor children and beginners, there's a simple card where all animals are scored equally
7
Choose a card for each animal species. So, 5 in total
For the first game, take cards with an A at the bottom right
Later, draw a random card from each animal type
For children and beginners, there's a simple card where all animals are scored equally
8Draw starting landscapesYou randomly draw one of these 3-sided hexagons
8
Draw starting landscapes
You randomly draw one of these 3-sided hexagons
9Determine a starting player and then begin
9
Determine a starting player and then begin
Goal1Collect points with animal patterns – exactly as shown on the cards
2Landscapes also score points – the bigger, the better!
3The game ends when there are no hexagonal landscape tiles left
4The player with the most points at the end wins
Goal
1Collect points with animal patterns – exactly as shown on the cards
1
Collect points with animal patterns – exactly as shown on the cards
2Landscapes also score points – the bigger, the better!
2
Landscapes also score points – the bigger, the better!
3The game ends when there are no hexagonal landscape tiles left
3
The game ends when there are no hexagonal landscape tiles left
4The player with the most points at the end wins
4
The player with the most points at the end wins
Gameplay1When it's your turn, you go through the following 4 phases
2Phase 1: Check for overpopulationAre all 4 animals identical?Push them asideDraw new ones from the bag and lay them outIf they're all the same again, repeat the processThen throw the old animals into the bagAre 3 animals the same?Once during your turn you may:Set aside 3 identical animalsDraw 3 new animals and place them in the displayAfterwards, throw the old animals into the bag
3Phase 2: Choose a wilderness tile and an animalTake an animal and a wilderness tile that are beneath each otherOr spend a cone for more optionsThrow it into the cone supply. Then you may:Take any animal with any wilderness tile from the displayOr exchange up to 3 animals, and draw new ones
4Phase 3: Place tilesThe wilderness tile must be placedIt doesn't have to be the same landscapeJust make sure at least one side touches another tileYou may place the animal tile or throw it into the bagIf you place it:Find a suitable tile in your landscape where the animal can goCone on the wilderness tile with the new animalIs a white cone depicted on the tile where you placed the animal?Then take a cone from the supply
5Phase 4: Refill the displayDraw until the display is fully replenished
6No hexagonal tiles left?End of the game!Grab the score pad and tally the points
Gameplay
1When it's your turn, you go through the following 4 phases
1
When it's your turn, you go through the following 4 phases
2Phase 1: Check for overpopulationAre all 4 animals identical?Push them asideDraw new ones from the bag and lay them outIf they're all the same again, repeat the processThen throw the old animals into the bagAre 3 animals the same?Once during your turn you may:Set aside 3 identical animalsDraw 3 new animals and place them in the displayAfterwards, throw the old animals into the bag
2
Phase 1: Check for overpopulation
Are all 4 animals identical?
Push them aside
Draw new ones from the bag and lay them out
If they're all the same again, repeat the process
Then throw the old animals into the bag
Are 3 animals the same?
Once during your turn you may:
Set aside 3 identical animals
Draw 3 new animals and place them in the display
Afterwards, throw the old animals into the bag
3Phase 2: Choose a wilderness tile and an animalTake an animal and a wilderness tile that are beneath each otherOr spend a cone for more optionsThrow it into the cone supply. Then you may:Take any animal with any wilderness tile from the displayOr exchange up to 3 animals, and draw new ones
3
Phase 2: Choose a wilderness tile and an animal
Take an animal and a wilderness tile that are beneath each other
Or spend a cone for more options
Throw it into the cone supply. Then you may:
Take any animal with any wilderness tile from the display
Or exchange up to 3 animals, and draw new ones
4Phase 3: Place tilesThe wilderness tile must be placedIt doesn't have to be the same landscapeJust make sure at least one side touches another tileYou may place the animal tile or throw it into the bagIf you place it:Find a suitable tile in your landscape where the animal can goCone on the wilderness tile with the new animalIs a white cone depicted on the tile where you placed the animal?Then take a cone from the supply
4
Phase 3: Place tiles
The wilderness tile must be placed
It doesn't have to be the same landscape
Just make sure at least one side touches another tile
You may place the animal tile or throw it into the bag
If you place it:
Find a suitable tile in your landscape where the animal can go
Cone on the wilderness tile with the new animal
Is a white cone depicted on the tile where you placed the animal?
Then take a cone from the supply
5Phase 4: Refill the displayDraw until the display is fully replenished
5
Phase 4: Refill the display
Draw until the display is fully replenished
6No hexagonal tiles left?End of the game!Grab the score pad and tally the points
6
No hexagonal tiles left?
End of the game!
Grab the score pad and tally the points
Scoring1Each player does the following:Go through the animal cards one by oneYou receive points according to the size and patternHere, the A cards are explainedFind the largest area of each landscapeThe largest contiguous area countsEnter the number of tiles on the score padThe points go in the left part of the boxFor bonus points, there's an extra box on the right
2Bonus points for areasFor 2 players:2 points for the largest area typeIf there's a tie, each player gets 1 point3-4 players:Is there no tie?largest area: 3 pointssecond largest area: 1 pointIs there a tie?2 players tied: 2 points each3-4 players tied: 1 point each
3Each remaining cone scores you one point
Scoring
1Each player does the following:Go through the animal cards one by oneYou receive points according to the size and patternHere, the A cards are explainedFind the largest area of each landscapeThe largest contiguous area countsEnter the number of tiles on the score padThe points go in the left part of the boxFor bonus points, there's an extra box on the right
1
Each player does the following:
Go through the animal cards one by one
You receive points according to the size and pattern
Here, the A cards are explained
Find the largest area of each landscape
The largest contiguous area counts
Enter the number of tiles on the score pad
The points go in the left part of the box
For bonus points, there's an extra box on the right
2Bonus points for areasFor 2 players:2 points for the largest area typeIf there's a tie, each player gets 1 point3-4 players:Is there no tie?largest area: 3 pointssecond largest area: 1 pointIs there a tie?2 players tied: 2 points each3-4 players tied: 1 point each
2
Bonus points for areas
For 2 players:
2 points for the largest area type
If there's a tie, each player gets 1 point
3-4 players:
Is there no tie?
largest area: 3 points
second largest area: 1 point
Is there a tie?
2 players tied: 2 points each
3-4 players tied: 1 point each
3Each remaining cone scores you one point
3
Each remaining cone scores you one point
Infos1Bear ABears always want to be in pairsSolo bears or groups do not score pointsEach pair increases the score
2Elk AElk must stand in a straight lineLines must not cross. Each elk may only have 2 neighbors
3Salmon ASalmons must swim in a lineThe line doesn't have to be straightLines must not cross
4Hawk AHawks must fly aloneThe more single hawks, the more pointsGroups of hawks do not score points
5Fox AFoxes want many different neighborsUp to 5 points, as there are 5 animal species
Infos
1Bear ABears always want to be in pairsSolo bears or groups do not score pointsEach pair increases the score
1
Bear A
Bears always want to be in pairs
Solo bears or groups do not score points
Each pair increases the score
2Elk AElk must stand in a straight lineLines must not cross. Each elk may only have 2 neighbors
2
Elk A
Elk must stand in a straight line
Lines must not cross. Each elk may only have 2 neighbors
3Salmon ASalmons must swim in a lineThe line doesn't have to be straightLines must not cross
3
Salmon A
Salmons must swim in a line
The line doesn't have to be straight
Lines must not cross
4Hawk AHawks must fly aloneThe more single hawks, the more pointsGroups of hawks do not score points
4
Hawk A
Hawks must fly alone
The more single hawks, the more points
Groups of hawks do not score points
5Fox AFoxes want many different neighborsUp to 5 points, as there are 5 animal species
5
Fox A
Foxes want many different neighbors
Up to 5 points, as there are 5 animal species