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Catan
Setup1Looking for something specific?Use the magnifying glass on the top right in the burger menu
2Setting up the game boardAssemble the water frameFill it with hexagonal landscape tilesPlace them like this in the first game. It's balanced and fairLater distribute the tiles as you likePlace number tiles on themIn the first game distribute them fairly, like hereLater you can lay them out in order A-F on the landscape tilesThen flip the number tiles - with the numbers facing upPlace the robber piece on the desert
3Resource cardsMake 5 stacks of cards - one for each resourceplace them in the display box - that's the bank that manages the resources
4Setting up development cardsShuffle the development cardsPlace them in the free compartment next to the resource cards
5Trade routes and knight powerPlace the two cards visibly next to the game boardThey bring victory pointsHow exactly you can find out here
6Distributing playing piecesEveryone grabs their settlements, cities, and roads in one colorPlus an overview card of the building costs
7The game material is described in more detail below
Setup
1Looking for something specific?Use the magnifying glass on the top right in the burger menu
1
Looking for something specific?
Use the magnifying glass on the top right in the burger menu
2Setting up the game boardAssemble the water frameFill it with hexagonal landscape tilesPlace them like this in the first game. It's balanced and fairLater distribute the tiles as you likePlace number tiles on themIn the first game distribute them fairly, like hereLater you can lay them out in order A-F on the landscape tilesThen flip the number tiles - with the numbers facing upPlace the robber piece on the desert
2
Setting up the game board
Assemble the water frame
Fill it with hexagonal landscape tiles
Place them like this in the first game. It's balanced and fair
Later distribute the tiles as you like
Place number tiles on them
In the first game distribute them fairly, like here
Later you can lay them out in order A-F on the landscape tiles
Then flip the number tiles - with the numbers facing up
Place the robber piece on the desert
3Resource cardsMake 5 stacks of cards - one for each resourceplace them in the display box - that's the bank that manages the resources
3
Resource cards
Make 5 stacks of cards - one for each resource
place them in the display box - that's the bank that manages the resources
4Setting up development cardsShuffle the development cardsPlace them in the free compartment next to the resource cards
4
Setting up development cards
Shuffle the development cards
Place them in the free compartment next to the resource cards
5Trade routes and knight powerPlace the two cards visibly next to the game boardThey bring victory pointsHow exactly you can find out here
5
Trade routes and knight power
Place the two cards visibly next to the game board
They bring victory points
How exactly you can find out here
6Distributing playing piecesEveryone grabs their settlements, cities, and roads in one colorPlus an overview card of the building costs
6
Distributing playing pieces
Everyone grabs their settlements, cities, and roads in one color
Plus an overview card of the building costs
7The game material is described in more detail below
7
The game material is described in more detail below
Goal1Build quickly and grab the resourcesResources come from landscape tiles that border your settlementsSee how it works hereFor this, the number on the tile must be rolledWith these resources, you can build more settlements and roadsSettlements can be upgraded to cities to get double resourcesOr you buy development cards for progress and victory points
2You win if you reach 10 victory points
3You earn victory points for settlements, cities, and cardsSettlement = 1 pointCity = 2 pointsVictory point cards = 1 pointTrade routes and knight power = 2 points
Goal
1Build quickly and grab the resourcesResources come from landscape tiles that border your settlementsSee how it works hereFor this, the number on the tile must be rolledWith these resources, you can build more settlements and roadsSettlements can be upgraded to cities to get double resourcesOr you buy development cards for progress and victory points
1
Build quickly and grab the resources
Resources come from landscape tiles that border your settlements
See how it works here
For this, the number on the tile must be rolled
With these resources, you can build more settlements and roads
Settlements can be upgraded to cities to get double resources
Or you buy development cards for progress and victory points
2You win if you reach 10 victory points
2
You win if you reach 10 victory points
3You earn victory points for settlements, cities, and cardsSettlement = 1 pointCity = 2 pointsVictory point cards = 1 pointTrade routes and knight power = 2 points
3
You earn victory points for settlements, cities, and cards
Settlement = 1 point
City = 2 points
Victory point cards = 1 point
Trade routes and knight power = 2 points
Gameplay1Setup phase at the start of the gameThe starting player begins as followsHe places a settlement at an intersection between the landscape tilesNext to it, he places a road in any directionThis is done by all players in turnCaution: The settlements must not be next to each otherThe last player may immediately build a second settlement and roadThen it goes backwards to the starting playerBefore it starts, there are still resourcesfor the second settlement of each playerCheck the adjacent landscape tilesFor this, there is one resource card each
2Game phase: Build, trade, play cards in any orderAfter the setup phase, the game continues in turnWhen it's your turn, roll both diceAdd up the dice pointsDid you roll a 7?Then the robber becomes activeYou can find the rules hereEvery other number is on the landscape tilesLook for the tiles with the rolled numberAll adjacent players get resourcesHow exactly it works, you can find out here
3Trading ResourcesYou may trade cards with any playerEntirely at will, as long as it remains non-violentOr trade with the bank 4:1Give 4 identical resource cardsReceive 1 random resource cardHarbor trades 3:1 or 2:1If you have a settlement at a harbor,you can trade this resource as shownExample: You have a settlement at the Straw HarborGive 2 straw cards to the bankReceive 1 random resource card
4BuildingOn your overview card, you see the building costsGive the costs as resource cards to the bankRoadscost 1 wood and 1 claymust be adjacent to one of your roads or settlementsis built between two intersectionsSettlementcosts 1 wood, 1 clay, 1 straw, and 1 woolmust be adjacent to your own roadNo two settlements may stand next to each otherThey must be separated by at least 2 roadsYou get 1 resource from the next roundfor adjacent landscape tilesif the number on the landscape is rolledCitycosts 2 grain and 3 oreReplaces a settlement - The settlement is removedFor this, you get 2 resources from the next roundfor adjacent landscape tilesif the number on the landscape is rolledDevelopment cardscost 1 grain, 1 wool, and 1 oreYou draw a card face down from the stackYou may play it from the next roundVictory point cards can be played immediately
5Playing an event cardOnce per turn you may use a development cardProgress cardCarry out the action described on the cardThe card then leaves the gameVictory point cards can be collected face downReveal them when you reach 10 victory pointsKnight cardYou may move the robber, as described hereIt remains in front of youIf you have 3 knight cards, you get the knight power card
6Game phase as flow diagramHere you see the flow of a game roundgraph TD subgraph rolls[" "] direction LR dice_roll_svg["<div class='mmsvg dice-roll' style='width: 70px; height: 40px;'; />"] dice_roll(["Player rolls dice"]) end dice_roll --> check_seven{"7?"} check_seven -->|yes| over_seven(["All players<br>>7 resources?<br>Give up half"]) over_seven --> move_robber["Player moves the robber"] move_robber --> take_card["Player takes a card<br>from another player"] take_card --> any_order_actions["Actions in<br>any order:"] subgraph actions["Actions"] direction LR trade(["Trade"]) --> trade_info["Bank 4:1<br>Port 3:1 or 2:1<br>Any player arbitrarily"] build(["Build"]) --> build_info["Spend resources<br>Road/Settlement/City<br>Development card"] --> check_road["5 roads?<br>Card: Longest Road"] play_dev_card(["Play<br>development card"]) --> dev_card_info["Maximum 1x<br>per turn"]--> check_knight["3 knights?<br>Card: Largest Army"] end any_order_actions --> actions actions --> victory_points{"10<br>Victory Points?"} victory_points -->|yes| game_won(["won!"]) victory_points -->|no| next_player(["next player"]) check_seven -->|no| activate_hexes(["Hexes matching the<br>dice number yield:"]) activate_hexes --> resources_settlement["1 resource to settlement"] resources_settlement --> resources_city["2 resources to city"] resources_city --> any_order_actions class dice_roll,trade,build Blue class play_dev_card,next_player Blue class check_seven,victory_points Red class over_seven,activate_hexes Blue class rolls SvgBox class dice_roll_svg SvgNode %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
Gameplay
1Setup phase at the start of the gameThe starting player begins as followsHe places a settlement at an intersection between the landscape tilesNext to it, he places a road in any directionThis is done by all players in turnCaution: The settlements must not be next to each otherThe last player may immediately build a second settlement and roadThen it goes backwards to the starting playerBefore it starts, there are still resourcesfor the second settlement of each playerCheck the adjacent landscape tilesFor this, there is one resource card each
1
Setup phase at the start of the game
The starting player begins as follows
He places a settlement at an intersection between the landscape tiles
Next to it, he places a road in any direction
This is done by all players in turn
Caution: The settlements must not be next to each other
The last player may immediately build a second settlement and road
Then it goes backwards to the starting player
Before it starts, there are still resources
for the second settlement of each player
Check the adjacent landscape tiles
For this, there is one resource card each
2Game phase: Build, trade, play cards in any orderAfter the setup phase, the game continues in turnWhen it's your turn, roll both diceAdd up the dice pointsDid you roll a 7?Then the robber becomes activeYou can find the rules hereEvery other number is on the landscape tilesLook for the tiles with the rolled numberAll adjacent players get resourcesHow exactly it works, you can find out here
2
Game phase: Build, trade, play cards in any order
After the setup phase, the game continues in turn
When it's your turn, roll both dice
Add up the dice points
Did you roll a 7?
Then the robber becomes active
You can find the rules here
Every other number is on the landscape tiles
Look for the tiles with the rolled number
All adjacent players get resources
How exactly it works, you can find out here
3Trading ResourcesYou may trade cards with any playerEntirely at will, as long as it remains non-violentOr trade with the bank 4:1Give 4 identical resource cardsReceive 1 random resource cardHarbor trades 3:1 or 2:1If you have a settlement at a harbor,you can trade this resource as shownExample: You have a settlement at the Straw HarborGive 2 straw cards to the bankReceive 1 random resource card
3
Trading Resources
You may trade cards with any player
Entirely at will, as long as it remains non-violent
Or trade with the bank 4:1
Give 4 identical resource cards
Receive 1 random resource card
Harbor trades 3:1 or 2:1
If you have a settlement at a harbor,
you can trade this resource as shown
Example: You have a settlement at the Straw Harbor
Give 2 straw cards to the bank
Receive 1 random resource card
4BuildingOn your overview card, you see the building costsGive the costs as resource cards to the bankRoadscost 1 wood and 1 claymust be adjacent to one of your roads or settlementsis built between two intersectionsSettlementcosts 1 wood, 1 clay, 1 straw, and 1 woolmust be adjacent to your own roadNo two settlements may stand next to each otherThey must be separated by at least 2 roadsYou get 1 resource from the next roundfor adjacent landscape tilesif the number on the landscape is rolledCitycosts 2 grain and 3 oreReplaces a settlement - The settlement is removedFor this, you get 2 resources from the next roundfor adjacent landscape tilesif the number on the landscape is rolledDevelopment cardscost 1 grain, 1 wool, and 1 oreYou draw a card face down from the stackYou may play it from the next roundVictory point cards can be played immediately
4
Building
On your overview card, you see the building costs
Give the costs as resource cards to the bank
Roads
cost 1 wood and 1 clay
must be adjacent to one of your roads or settlements
is built between two intersections
Settlement
costs 1 wood, 1 clay, 1 straw, and 1 wool
must be adjacent to your own road
No two settlements may stand next to each other
They must be separated by at least 2 roads
You get 1 resource from the next round
for adjacent landscape tiles
if the number on the landscape is rolled
City
costs 2 grain and 3 ore
Replaces a settlement - The settlement is removed
For this, you get 2 resources from the next round
for adjacent landscape tiles
if the number on the landscape is rolled
Development cards
cost 1 grain, 1 wool, and 1 ore
You draw a card face down from the stack
You may play it from the next round
Victory point cards can be played immediately
5Playing an event cardOnce per turn you may use a development cardProgress cardCarry out the action described on the cardThe card then leaves the gameVictory point cards can be collected face downReveal them when you reach 10 victory pointsKnight cardYou may move the robber, as described hereIt remains in front of youIf you have 3 knight cards, you get the knight power card
5
Playing an event card
Once per turn you may use a development card
Progress card
Carry out the action described on the card
The card then leaves the game
Victory point cards can be collected face down
Reveal them when you reach 10 victory points
Knight card
You may move the robber, as described here
It remains in front of you
If you have 3 knight cards, you get the knight power card
6Game phase as flow diagramHere you see the flow of a game roundgraph TD subgraph rolls[" "] direction LR dice_roll_svg["<div class='mmsvg dice-roll' style='width: 70px; height: 40px;'; />"] dice_roll(["Player rolls dice"]) end dice_roll --> check_seven{"7?"} check_seven -->|yes| over_seven(["All players<br>>7 resources?<br>Give up half"]) over_seven --> move_robber["Player moves the robber"] move_robber --> take_card["Player takes a card<br>from another player"] take_card --> any_order_actions["Actions in<br>any order:"] subgraph actions["Actions"] direction LR trade(["Trade"]) --> trade_info["Bank 4:1<br>Port 3:1 or 2:1<br>Any player arbitrarily"] build(["Build"]) --> build_info["Spend resources<br>Road/Settlement/City<br>Development card"] --> check_road["5 roads?<br>Card: Longest Road"] play_dev_card(["Play<br>development card"]) --> dev_card_info["Maximum 1x<br>per turn"]--> check_knight["3 knights?<br>Card: Largest Army"] end any_order_actions --> actions actions --> victory_points{"10<br>Victory Points?"} victory_points -->|yes| game_won(["won!"]) victory_points -->|no| next_player(["next player"]) check_seven -->|no| activate_hexes(["Hexes matching the<br>dice number yield:"]) activate_hexes --> resources_settlement["1 resource to settlement"] resources_settlement --> resources_city["2 resources to city"] resources_city --> any_order_actions class dice_roll,trade,build Blue class play_dev_card,next_player Blue class check_seven,victory_points Red class over_seven,activate_hexes Blue class rolls SvgBox class dice_roll_svg SvgNode %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
6
Game phase as flow diagram
Here you see the flow of a game round
graph TD subgraph rolls[" "] direction LR dice_roll_svg["<div class='mmsvg dice-roll' style='width: 70px; height: 40px;'; />"] dice_roll(["Player rolls dice"]) end dice_roll --> check_seven{"7?"} check_seven -->|yes| over_seven(["All players<br>>7 resources?<br>Give up half"]) over_seven --> move_robber["Player moves the robber"] move_robber --> take_card["Player takes a card<br>from another player"] take_card --> any_order_actions["Actions in<br>any order:"] subgraph actions["Actions"] direction LR trade(["Trade"]) --> trade_info["Bank 4:1<br>Port 3:1 or 2:1<br>Any player arbitrarily"] build(["Build"]) --> build_info["Spend resources<br>Road/Settlement/City<br>Development card"] --> check_road["5 roads?<br>Card: Longest Road"] play_dev_card(["Play<br>development card"]) --> dev_card_info["Maximum 1x<br>per turn"]--> check_knight["3 knights?<br>Card: Largest Army"] end any_order_actions --> actions actions --> victory_points{"10<br>Victory Points?"} victory_points -->|yes| game_won(["won!"]) victory_points -->|no| next_player(["next player"]) check_seven -->|no| activate_hexes(["Hexes matching the<br>dice number yield:"]) activate_hexes --> resources_settlement["1 resource to settlement"] resources_settlement --> resources_city["2 resources to city"] resources_city --> any_order_actions class dice_roll,trade,build Blue class play_dev_card,next_player Blue class check_seven,victory_points Red class over_seven,activate_hexes Blue class rolls SvgBox class dice_roll_svg SvgNode %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
Material1The game board consists of19 landscape tiles - hexagonalIncluding 1 desert tile in the middle4 forests, 4 pastures, 4 grain fields, 3 clay pits, 3 ore fields18 number tiles - roundYou roll to activate themSize and color indicate how often they are rolledLarge and red numbers are more frequent than smaller numbersThe frame with waterTrading places on the coast that give you trading bonusesMore information about trading here
2Game piecesThe nasty robber figureStarts on the desert tileRob players who hoard more than 7 resource cardsAll details hereSettlementsPlaced on intersections between the landscape tilesYou must dock it to your own roadNo two settlements allowed next to each otherCitiesUpgrading a settlement to a cityExchange the existing settlement for a city pieceRoadsconnect your settlements and citiesNew settlements can only be built on your roadsAttention! Always at least 2 roads between settlements
3The cards5 different resource cardsWood, clay, wool, grain, oreEach type of landscape delivers a different resourceDevelopment cardsProgress cardsbring one-time benefitsYou may keep them face downVictory point cardsprovide points at the end of the gameKnight cardsWith them, you can move the robber and rob opponentsOnce you have 3 knight cards, you snatch the knight power cardSpecial cards bring 2 victory pointsMore about this hereTrade routeIf you build 5 connected roadsKnight powerIf you have played 3 knight cards
Material
1The game board consists of19 landscape tiles - hexagonalIncluding 1 desert tile in the middle4 forests, 4 pastures, 4 grain fields, 3 clay pits, 3 ore fields18 number tiles - roundYou roll to activate themSize and color indicate how often they are rolledLarge and red numbers are more frequent than smaller numbersThe frame with waterTrading places on the coast that give you trading bonusesMore information about trading here
1
The game board consists of
19 landscape tiles - hexagonal
Including 1 desert tile in the middle
4 forests, 4 pastures, 4 grain fields, 3 clay pits, 3 ore fields
18 number tiles - round
You roll to activate them
Size and color indicate how often they are rolled
Large and red numbers are more frequent than smaller numbers
The frame with water
Trading places on the coast that give you trading bonuses
More information about trading here
2Game piecesThe nasty robber figureStarts on the desert tileRob players who hoard more than 7 resource cardsAll details hereSettlementsPlaced on intersections between the landscape tilesYou must dock it to your own roadNo two settlements allowed next to each otherCitiesUpgrading a settlement to a cityExchange the existing settlement for a city pieceRoadsconnect your settlements and citiesNew settlements can only be built on your roadsAttention! Always at least 2 roads between settlements
2
Game pieces
The nasty robber figure
Starts on the desert tile
Rob players who hoard more than 7 resource cards
All details here
Settlements
Placed on intersections between the landscape tiles
You must dock it to your own road
No two settlements allowed next to each other
Cities
Upgrading a settlement to a city
Exchange the existing settlement for a city piece
Roads
connect your settlements and cities
New settlements can only be built on your roads
Attention! Always at least 2 roads between settlements
3The cards5 different resource cardsWood, clay, wool, grain, oreEach type of landscape delivers a different resourceDevelopment cardsProgress cardsbring one-time benefitsYou may keep them face downVictory point cardsprovide points at the end of the gameKnight cardsWith them, you can move the robber and rob opponentsOnce you have 3 knight cards, you snatch the knight power cardSpecial cards bring 2 victory pointsMore about this hereTrade routeIf you build 5 connected roadsKnight powerIf you have played 3 knight cards
3
The cards
5 different resource cards
Wood, clay, wool, grain, ore
Each type of landscape delivers a different resource
Development cards
Progress cards
bring one-time benefits
You may keep them face down
Victory point cards
provide points at the end of the game
Knight cards
With them, you can move the robber and rob opponents
Once you have 3 knight cards, you snatch the knight power card
Special cards bring 2 victory points
More about this here
Trade route
If you build 5 connected roads
Knight power
If you have played 3 knight cards
Infos1Special cards Knight Power and Trade RouteKnight PowerRegularly buy development cardsAmong them are Knight cardsWhen you have played 3 Knight cards, you get the Knight Power cardTrade RouteBuild 5 connected roadsYou receive the Trade Route cardThe card must be given to the player with the longest road
2Receiving resourcesAfter a dice roll, you look for the landscape tiles with the rolled numberThere are 2 landscapes with the same numberEach type of landscape delivers a different resourceEach player who has a settlement next to these areas receives resourcesFor a settlement: 1 resource cardFor a city: 2 resource cards
3Moving the robber with a 7When someone rolls a 7, the robber becomes activeAll players who have more than 7 resource cards must give up halfIncluding the player who rolled the 7Rounded downIf a player has 8 or 9 cards, they must give up 4With 10 or 11 cards, they must give up 5The active player who rolled the 7may move the robber to another landscape tileHe chooses a player with a settlement on that tileAnd he draws a random resource card from that player
Infos
1Special cards Knight Power and Trade RouteKnight PowerRegularly buy development cardsAmong them are Knight cardsWhen you have played 3 Knight cards, you get the Knight Power cardTrade RouteBuild 5 connected roadsYou receive the Trade Route cardThe card must be given to the player with the longest road
1
Special cards Knight Power and Trade Route
Knight Power
Regularly buy development cards
Among them are Knight cards
When you have played 3 Knight cards, you get the Knight Power card
Trade Route
Build 5 connected roads
You receive the Trade Route card
The card must be given to the player with the longest road
2Receiving resourcesAfter a dice roll, you look for the landscape tiles with the rolled numberThere are 2 landscapes with the same numberEach type of landscape delivers a different resourceEach player who has a settlement next to these areas receives resourcesFor a settlement: 1 resource cardFor a city: 2 resource cards
2
Receiving resources
After a dice roll, you look for the landscape tiles with the rolled number
There are 2 landscapes with the same number
Each type of landscape delivers a different resource
Each player who has a settlement next to these areas receives resources
For a settlement: 1 resource card
For a city: 2 resource cards
3Moving the robber with a 7When someone rolls a 7, the robber becomes activeAll players who have more than 7 resource cards must give up halfIncluding the player who rolled the 7Rounded downIf a player has 8 or 9 cards, they must give up 4With 10 or 11 cards, they must give up 5The active player who rolled the 7may move the robber to another landscape tileHe chooses a player with a settlement on that tileAnd he draws a random resource card from that player
3
Moving the robber with a 7
When someone rolls a 7, the robber becomes active
All players who have more than 7 resource cards must give up half
Including the player who rolled the 7
Rounded down
If a player has 8 or 9 cards, they must give up 4
With 10 or 11 cards, they must give up 5
The active player who rolled the 7
may move the robber to another landscape tile
He chooses a player with a settlement on that tile
And he draws a random resource card from that player