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Catan

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Setup

lupe.svg
Use the magnifying glass on the top right in the burger menu

Later distribute the tiles as you like
Later you can lay them out in order A-F on the landscape tiles
Then flip the number tiles - with the numbers facing up

Make 5 stacks of cards - one for each resource
place them in the display box - that's the bank that manages the resources

Shuffle the development cards
Place them in the free compartment next to the resource cards

They bring victory points
How exactly you can find out here
Link

Everyone grabs their settlements, cities, and roads in one color
Plus an overview card of the building costs

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Goal

See how it works here
Link
With these resources, you can build more settlements and roads
Settlements can be upgraded to cities to get double resources
Or you buy development cards for progress and victory points

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victorypoints.svg
You win if you reach 10 victory points

Settlement = 1 point
City = 2 points
Victory point cards = 1 point
Trade routes and knight power = 2 points

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Gameplay

He places a settlement at an intersection between the landscape tiles
Next to it, he places a road in any direction
Caution: The settlements must not be next to each other
The last player may immediately build a second settlement and road
Then it goes backwards to the starting player
for the second settlement of each player
Check the adjacent landscape tiles
For this, there is one resource card each

After the setup phase, the game continues in turn
When it's your turn, roll both dice
Add up the dice points
Then the robber becomes active
You can find the rules here
Link
Look for the tiles with the rolled number
How exactly it works, you can find out here
Link

You may trade cards with any player
Give 4 identical resource cards
Receive 1 random resource card
If you have a settlement at a harbor,
you can trade this resource as shown
Give 2 straw cards to the bank
Receive 1 random resource card

On your overview card, you see the building costs
Give the costs as resource cards to the bank
cost 1 wood and 1 clay
must be adjacent to one of your roads or settlements
is built between two intersections
costs 1 wood, 1 clay, 1 straw, and 1 wool
must be adjacent to your own road
No two settlements may stand next to each other
They must be separated by at least 2 roads
for adjacent landscape tiles
if the number on the landscape is rolled
costs 2 grain and 3 ore
Replaces a settlement - The settlement is removed
for adjacent landscape tiles
if the number on the landscape is rolled
cost 1 grain, 1 wool, and 1 ore
You draw a card face down from the stack
Victory point cards can be played immediately

Once per turn you may use a development card
Carry out the action described on the card
The card then leaves the game
Reveal them when you reach 10 victory points
You may move the robber, as described here
Link
It remains in front of you
If you have 3 knight cards, you get the knight power card

Here you see the flow of a game round

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Material

Including 1 desert tile in the middle
4 forests, 4 pastures, 4 grain fields, 3 clay pits, 3 ore fields
You roll to activate them
Size and color indicate how often they are rolled
Large and red numbers are more frequent than smaller numbers
Trading places on the coast that give you trading bonuses
More information about trading here
Link

Starts on the desert tile
Rob players who hoard more than 7 resource cards
All details here
Link
Placed on intersections between the landscape tiles
You must dock it to your own road
No two settlements allowed next to each other
Upgrading a settlement to a city
Exchange the existing settlement for a city piece
connect your settlements and cities
New settlements can only be built on your roads
Attention! Always at least 2 roads between settlements

Wood, clay, wool, grain, ore
Each type of landscape delivers a different resource
bring one-time benefits
You may keep them face down
provide points at the end of the game
With them, you can move the robber and rob opponents
Once you have 3 knight cards, you snatch the knight power card
More about this here
Link
If you build 5 connected roads
If you have played 3 knight cards

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Infos

Regularly buy development cards
Among them are Knight cards
When you have played 3 Knight cards, you get the Knight Power card
Build 5 connected roads
You receive the Trade Route card
The card must be given to the player with the longest road

After a dice roll, you look for the landscape tiles with the rolled number
There are 2 landscapes with the same number
For a settlement: 1 resource card
For a city: 2 resource cards

When someone rolls a 7, the robber becomes active
Including the player who rolled the 7
Rounded down
If a player has 8 or 9 cards, they must give up 4
With 10 or 11 cards, they must give up 5
may move the robber to another landscape tile
He chooses a player with a settlement on that tile
And he draws a random resource card from that player