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Palm Island
Materials1We are playing a solo game with 17 cards
2These are 16 playing cards and one round cardThere is a red and a blue deck, identifiable by the bar in the middleBoth are identicalWe are playing with the blue deck here
3The remaining cards go back into the box for now
4Each card has 4 possible upgrade stagesFront and back an upper and a lower halfOnly the upper half of the front is activeYou can upgrade each cardby turning it or flipping it overThese are the yellow and the blue arrowHere is explained how it works
5ResourcesThere are 3 different resourcesWoodStoneFishCards that are turned to the right show your stockYou can use it to payTo do this, turn the card back again
Materials
1We are playing a solo game with 17 cards
1
We are playing a solo game with 17 cards
2These are 16 playing cards and one round cardThere is a red and a blue deck, identifiable by the bar in the middleBoth are identicalWe are playing with the blue deck here
2
These are 16 playing cards and one round card
There is a red and a blue deck, identifiable by the bar in the middle
Both are identical
We are playing with the blue deck here
3The remaining cards go back into the box for now
3
The remaining cards go back into the box for now
4Each card has 4 possible upgrade stagesFront and back an upper and a lower halfOnly the upper half of the front is activeYou can upgrade each cardby turning it or flipping it overThese are the yellow and the blue arrowHere is explained how it works
4
Each card has 4 possible upgrade stages
Front and back an upper and a lower half
Only the upper half of the front is active
You can upgrade each card
by turning it or flipping it over
These are the yellow and the blue arrow
Here is explained how it works
5ResourcesThere are 3 different resourcesWoodStoneFishCards that are turned to the right show your stockYou can use it to payTo do this, turn the card back again
5
Resources
There are 3 different resources
Wood
Stone
Fish
Cards that are turned to the right show your stock
You can use it to pay
To do this, turn the card back again
Setup1Set the round card aside
2Prepare the 16 playing cardsTurn them so that the sun symbol is visible in the top leftShuffle the deck well
3Place the round card under the stackSo that the number 1 is visible at the top
4You are allowed to look through all the cards before startingWith some experience, you can plan aheadAfter that, you can only see the top 3 cards
Setup
1Set the round card aside
1
Set the round card aside
2Prepare the 16 playing cardsTurn them so that the sun symbol is visible in the top leftShuffle the deck well
2
Prepare the 16 playing cards
Turn them so that the sun symbol is visible in the top left
Shuffle the deck well
3Place the round card under the stackSo that the number 1 is visible at the top
3
Place the round card under the stack
So that the number 1 is visible at the top
4You are allowed to look through all the cards before startingWith some experience, you can plan aheadAfter that, you can only see the top 3 cards
4
You are allowed to look through all the cards before starting
With some experience, you can plan ahead
After that, you can only see the top 3 cards
Goal1Only the top half of the card that faces you is valid
2You play through the stack 8 timesYou push the front cards to the backWhile doing so, you can turn and upgrade themCards can also produce resourcesTo do this, turn them to the sideOr just bring stars as victory points
3The goal is to turn the cards so that at the end as many stars as possible are activated
4For this, you need to collect resources and upgrade the cards with them
Goal
1Only the top half of the card that faces you is valid
1
Only the top half of the card that faces you is valid
2You play through the stack 8 timesYou push the front cards to the backWhile doing so, you can turn and upgrade themCards can also produce resourcesTo do this, turn them to the sideOr just bring stars as victory points
2
You play through the stack 8 times
You push the front cards to the back
While doing so, you can turn and upgrade them
Cards can also produce resources
To do this, turn them to the side
Or just bring stars as victory points
3The goal is to turn the cards so that at the end as many stars as possible are activated
3
The goal is to turn the cards so that at the end as many stars as possible are activated
4For this, you need to collect resources and upgrade the cards with them
4
For this, you need to collect resources and upgrade the cards with them
Gameplay1Take the stack in your hand
2You may look at the first two cards, front and back
3This way you also see the front of the third card
43 possible actions are depicted as arrows on the cardsHere is explained what they mean
5With the two front cards you have the following optionsPush the first card unused to the backYou should only do this if you cannot perform any actionOr perform an arrow action:Action of the first or second cardAfter that, push this card turned to the backIf no action is possible, you must push the first card to the back
6Here are your options as a flowchartflowchart TB start{{"View front 3 cards"}} --> action{"Take action<br>now?"} action -->|No| move_back(["Move 1st card to the back"]) action -->|Yes| choose_card("1st or 2nd card?") choose_card --> store_resources{"Store resources<br>now?"} store_resources -->|Yes| rotate_and_back(["Rotate card<br>and move to back"]) store_resources -->|No| upgrade_card{"Upgrade<br>card now?"} upgrade_card --> pay_resources("Pay resources") pay_resources --> rotate_and_back_upgrade(["Rotate card<br>and move to back"]) class start Blue class move_back,rotate_and_back,rotate_and_back_upgrade Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
7Round cardWhen the round card comes into view, one round is overYou must turn the card so that the next number is visibleAfter the 8th round, the game is overThen it continues to the evaluation
Gameplay
1Take the stack in your hand
1
Take the stack in your hand
2You may look at the first two cards, front and back
2
You may look at the first two cards, front and back
3This way you also see the front of the third card
3
This way you also see the front of the third card
43 possible actions are depicted as arrows on the cardsHere is explained what they mean
4
3 possible actions are depicted as arrows on the cards
Here is explained what they mean
5With the two front cards you have the following optionsPush the first card unused to the backYou should only do this if you cannot perform any actionOr perform an arrow action:Action of the first or second cardAfter that, push this card turned to the backIf no action is possible, you must push the first card to the back
5
With the two front cards you have the following options
Push the first card unused to the back
You should only do this if you cannot perform any action
Or perform an arrow action:
Action of the first or second card
After that, push this card turned to the back
If no action is possible, you must push the first card to the back
6Here are your options as a flowchartflowchart TB start{{"View front 3 cards"}} --> action{"Take action<br>now?"} action -->|No| move_back(["Move 1st card to the back"]) action -->|Yes| choose_card("1st or 2nd card?") choose_card --> store_resources{"Store resources<br>now?"} store_resources -->|Yes| rotate_and_back(["Rotate card<br>and move to back"]) store_resources -->|No| upgrade_card{"Upgrade<br>card now?"} upgrade_card --> pay_resources("Pay resources") pay_resources --> rotate_and_back_upgrade(["Rotate card<br>and move to back"]) class start Blue class move_back,rotate_and_back,rotate_and_back_upgrade Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
6
Here are your options as a flowchart
flowchart TB start{{"View front 3 cards"}} --> action{"Take action<br>now?"} action -->|No| move_back(["Move 1st card to the back"]) action -->|Yes| choose_card("1st or 2nd card?") choose_card --> store_resources{"Store resources<br>now?"} store_resources -->|Yes| rotate_and_back(["Rotate card<br>and move to back"]) store_resources -->|No| upgrade_card{"Upgrade<br>card now?"} upgrade_card --> pay_resources("Pay resources") pay_resources --> rotate_and_back_upgrade(["Rotate card<br>and move to back"]) class start Blue class move_back,rotate_and_back,rotate_and_back_upgrade Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
7Round cardWhen the round card comes into view, one round is overYou must turn the card so that the next number is visibleAfter the 8th round, the game is overThen it continues to the evaluation
7
Round card
When the round card comes into view, one round is over
You must turn the card so that the next number is visible
After the 8th round, the game is over
Then it continues to the evaluation
Scoring1Now go through your stack of cards
2Count the stars in the upper area of the cards
3Compare the number of stars with the table
4Check if you have unlocked an achievement
Scoring
1Now go through your stack of cards
1
Now go through your stack of cards
2Count the stars in the upper area of the cards
2
Count the stars in the upper area of the cards
3Compare the number of stars with the table
3
Compare the number of stars with the table
4Check if you have unlocked an achievement
4
Check if you have unlocked an achievement
Infos13 possible arrow actionsYou may perform an action on the upper half of the cardYou have to pay the resources next to the colonProducing and storing resourcesYou turn the card to the sideand slide it under the stackThe resources are now visible on the rightAttention! A maximum of 4 cards may be turned to the sideTurning and upgradingPay the costs next to the yellow arrowYou turn the card 180 degreesThis improves the cardHere 2 wood are paidafter the card is turned, it can produce 1 stoneFlipping and upgradingPay the costs next to the blue arrowYou flip the card to the backHere 2 fish are paidafter the card is flipped, it can produce 1 stone
2Paying resourcesFor actions, you have to pay resourcesHow much you have to pay is stated next to the colonIf a slash is visible, you can choose what you want to payFor this, you turn sideways cards backIf you pay more resources, the remaining ones expireThis can happen, for example, if there are 2 fish on a card, but only 1 is needed
3Resource expirationMake sure to turn resources back before they come back to the frontOtherwise, they expireThe unused resource card must then be turned backand immediately goes back behind the stack
Infos
13 possible arrow actionsYou may perform an action on the upper half of the cardYou have to pay the resources next to the colonProducing and storing resourcesYou turn the card to the sideand slide it under the stackThe resources are now visible on the rightAttention! A maximum of 4 cards may be turned to the sideTurning and upgradingPay the costs next to the yellow arrowYou turn the card 180 degreesThis improves the cardHere 2 wood are paidafter the card is turned, it can produce 1 stoneFlipping and upgradingPay the costs next to the blue arrowYou flip the card to the backHere 2 fish are paidafter the card is flipped, it can produce 1 stone
1
3 possible arrow actions
You may perform an action on the upper half of the card
You have to pay the resources next to the colon
Producing and storing resources
You turn the card to the side
and slide it under the stack
The resources are now visible on the right
Attention! A maximum of 4 cards may be turned to the side
Turning and upgrading
Pay the costs next to the yellow arrow
You turn the card 180 degrees
This improves the card
Here 2 wood are paid
after the card is turned, it can produce 1 stone
Flipping and upgrading
Pay the costs next to the blue arrow
You flip the card to the back
Here 2 fish are paid
after the card is flipped, it can produce 1 stone
2Paying resourcesFor actions, you have to pay resourcesHow much you have to pay is stated next to the colonIf a slash is visible, you can choose what you want to payFor this, you turn sideways cards backIf you pay more resources, the remaining ones expireThis can happen, for example, if there are 2 fish on a card, but only 1 is needed
2
Paying resources
For actions, you have to pay resources
How much you have to pay is stated next to the colon
If a slash is visible, you can choose what you want to pay
For this, you turn sideways cards back
If you pay more resources, the remaining ones expire
This can happen, for example, if there are 2 fish on a card, but only 1 is needed
3Resource expirationMake sure to turn resources back before they come back to the frontOtherwise, they expireThe unused resource card must then be turned backand immediately goes back behind the stack
3
Resource expiration
Make sure to turn resources back before they come back to the front
Otherwise, they expire
The unused resource card must then be turned back
and immediately goes back behind the stack