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Port Royal

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Material

1
120 cards, nothing more

Receiving a coin makes the front of the card invalid

That card can no longer be used as a coin

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Setup

Coins are represented by flipped cards
If a card is received as a coin, it remains as a coin
The front side of coin cards is always invalid

2
All other cards form the draw pile in the middle of the table

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Draw pile
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Discard pile
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Display area

4
Choose a starting player and begin

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Goal

A victory point is represented by a shield on one of your cards

Only the cards in front of you count

Ensuring each player has had an equal number of turns

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Gameplay

1
Are you up? Follow these phases

Draw a card and place it face up next to the draw pile
And you cannot pick any card
Place all recently revealed cards on the discard pile
Only then you can move on to phase 2
If you reveal taxes, look here
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For expedition cards, proceed here
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Receive the depicted amount
More info on ship cards here
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Place the needed coins on the discard pile
If you're short on coins, you can't buy it
More info on character cards here
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Unveil 4 different ships: grab a second card
Unveil 5 different ships: take a total of 3 cards

They can choose a card in turn and pay you one coin
Yet, they still owe you one coin
Players may opt out and pick no card

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Information

They apply to all players
By placing the necessary cards on the discard pile
Match every symbol on the expedition card with a discarded card

Evaluated instantly and placed on the discard pile
Always round down
6 cards for 12 or 13, 7 cards for 14 or 15, etc.
As depicted under taxes

Selecting a ship card sends it to your discard pile
Regardless of the flag's color
Counter a ship card using character cards with sabers
Need as many sabers as shown on the ship card
Then, continue drawing cards

At the bottom, it shows how many coins you need to pay
Place the required number of coins on the discard pile
At the top right, it shows how many shields the card provides
You win the game with 12 shields
All shields on your cards count
At the top left, it shows what the card does
Either a hut, cross, anchor. More details here
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Or another effect. Find more details here
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Sabers collectively defend against ships
You need at least as many sabers as depicted on the ship card
Sailors have one saber
So, a sailor can defend against a ship with one saber
Pirates have two sabers
A sailor and a pirate together can defend against a ship with three sabers

You place these cards in front of you
They can be exchanged for expedition cards
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You can use it instead of one of the three symbols

You place these cards in front of you. Their effect is permanent
Gives you an extra coin when you take a ship of its color
Gives you 2 coins if you have 5 or more cards in your display
If a player offers cards and none are left for you, you get a coin
For each Mademoiselle, you pay one less coin when buying a character card
You may always take an additional card from your own display