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Material1120 cards, nothing more
2Coins: depicted on the back of each cardReceiving a coin makes the front of the card invalid
3Once you reveal a card, its front side becomes activeThat card can no longer be used as a coin
Material
1120 cards, nothing more
1
120 cards, nothing more
2Coins: depicted on the back of each cardReceiving a coin makes the front of the card invalid
2
Coins: depicted on the back of each card
Receiving a coin makes the front of the card invalid
3Once you reveal a card, its front side becomes activeThat card can no longer be used as a coin
3
Once you reveal a card, its front side becomes active
That card can no longer be used as a coin
Setup1Each player receives 3 coin cards at the beginningCoins are represented by flipped cardsIf a card is received as a coin, it remains as a coinThe front side of coin cards is always invalid
2All other cards form the draw pile in the middle of the table
3Allocate space for the following areasDraw pileDiscard pileDisplay area
4Choose a starting player and begin
Setup
1Each player receives 3 coin cards at the beginningCoins are represented by flipped cardsIf a card is received as a coin, it remains as a coinThe front side of coin cards is always invalid
1
Each player receives 3 coin cards at the beginning
Coins are represented by flipped cards
If a card is received as a coin, it remains as a coin
The front side of coin cards is always invalid
2All other cards form the draw pile in the middle of the table
2
All other cards form the draw pile in the middle of the table
3Allocate space for the following areasDraw pileDiscard pileDisplay area
3
Allocate space for the following areas
Draw pile
Discard pile
Display area
4Choose a starting player and begin
4
Choose a starting player and begin
Goal1Reach 12 victory pointsA victory point is represented by a shield on one of your cards
2It's the total of all shields on your cardsOnly the cards in front of you count
3When a player reaches 12 victory points, finish the roundEnsuring each player has had an equal number of turns
Goal
1Reach 12 victory pointsA victory point is represented by a shield on one of your cards
1
Reach 12 victory points
A victory point is represented by a shield on one of your cards
2It's the total of all shields on your cardsOnly the cards in front of you count
2
It's the total of all shields on your cards
Only the cards in front of you count
3When a player reaches 12 victory points, finish the roundEnsuring each player has had an equal number of turns
3
When a player reaches 12 victory points, finish the round
Ensuring each player has had an equal number of turns
Gameplay1Are you up? Follow these phases
21: Drawing cards = DiscoveringDraw a card and place it face up next to the draw pileContinue drawing and placing one card at a time next to itIf you reveal two ships of the same color, your turn is overAnd you cannot pick any cardPlace all recently revealed cards on the discard pileYou may stop revealing cards at any pointOnly then you can move on to phase 2If you reveal taxes, look hereFor expedition cards, proceed here
32: Taking cards = Trading & HiringNow, choose one of the revealed cardsPicking a ship earns you coinsReceive the depicted amountMore info on ship cards hereChoosing a character card requires paymentPlace the needed coins on the discard pileIf you're short on coins, you can't buy itMore info on character cards hereEarn extra cards if you...Unveil 4 different ships: grab a second cardUnveil 5 different ships: take a total of 3 cards
43: Offering the remaining cardsOffer the leftover display cards to your fellow playersThey can choose a card in turn and pay you one coinPlus, they cover the card's cost and place it on the discard pileOr they receive coins for a shipYet, they still owe you one coinPlayers may opt out and pick no card
Gameplay
1Are you up? Follow these phases
1
Are you up? Follow these phases
21: Drawing cards = DiscoveringDraw a card and place it face up next to the draw pileContinue drawing and placing one card at a time next to itIf you reveal two ships of the same color, your turn is overAnd you cannot pick any cardPlace all recently revealed cards on the discard pileYou may stop revealing cards at any pointOnly then you can move on to phase 2If you reveal taxes, look hereFor expedition cards, proceed here
2
1: Drawing cards = Discovering
Draw a card and place it face up next to the draw pile
Continue drawing and placing one card at a time next to it
If you reveal two ships of the same color, your turn is over
And you cannot pick any card
Place all recently revealed cards on the discard pile
You may stop revealing cards at any point
Only then you can move on to phase 2
If you reveal taxes, look here
For expedition cards, proceed here
32: Taking cards = Trading & HiringNow, choose one of the revealed cardsPicking a ship earns you coinsReceive the depicted amountMore info on ship cards hereChoosing a character card requires paymentPlace the needed coins on the discard pileIf you're short on coins, you can't buy itMore info on character cards hereEarn extra cards if you...Unveil 4 different ships: grab a second cardUnveil 5 different ships: take a total of 3 cards
3
2: Taking cards = Trading & Hiring
Now, choose one of the revealed cards
Picking a ship earns you coins
Receive the depicted amount
More info on ship cards here
Choosing a character card requires payment
Place the needed coins on the discard pile
If you're short on coins, you can't buy it
More info on character cards here
Earn extra cards if you...
Unveil 4 different ships: grab a second card
Unveil 5 different ships: take a total of 3 cards
43: Offering the remaining cardsOffer the leftover display cards to your fellow playersThey can choose a card in turn and pay you one coinPlus, they cover the card's cost and place it on the discard pileOr they receive coins for a shipYet, they still owe you one coinPlayers may opt out and pick no card
4
3: Offering the remaining cards
Offer the leftover display cards to your fellow players
They can choose a card in turn and pay you one coin
Plus, they cover the card's cost and place it on the discard pile
Or they receive coins for a ship
Yet, they still owe you one coin
Players may opt out and pick no card
Information1Expedition cardsThese cards are set aside immediatelyThey apply to all playersAnyone can claim them when it's their turnBy placing the necessary cards on the discard pileMatch every symbol on the expedition card with a discarded card
2TaxesEvaluated instantly and placed on the discard pilePlayers with 12 or more coins must discard halfAlways round down6 cards for 12 or 13, 7 cards for 14 or 15, etc.The player with the most sabers or fewest shields earns moneyAs depicted under taxes
3Ship cardsSelecting a ship card sends it to your discard pileYou receive coins from the draw pile as depictedRegardless of the flag's colorDefending:Counter a ship card using character cards with sabersNeed as many sabers as shown on the ship cardSuccessfully defending puts the ship card on the discard pileThen, continue drawing cards
4Character Cards Have These AreasCostAt the bottom, it shows how many coins you need to payPlace the required number of coins on the discard pileShieldAt the top right, it shows how many shields the card providesYou win the game with 12 shieldsAll shields on your cards countEffectAt the top left, it shows what the card doesEither a hut, cross, anchor. More details hereOr another effect. Find more details here
5Character Cards with SabersSabers collectively defend against shipsYou need at least as many sabers as depicted on the ship cardSailorSailors have one saberSo, a sailor can defend against a ship with one saberPiratePirates have two sabersA sailor and a pirate together can defend against a ship with three sabers
6Character Cards with Hut, Cross, AnchorYou place these cards in front of youThey can be exchanged for expedition cardsSettler with HutCaptain with AnchorPriest with CrossJack-of-all-Trades as a JokerYou can use it instead of one of the three symbols
7Character Cards with EffectsYou place these cards in front of you. Their effect is permanentTraderGives you an extra coin when you take a ship of its colorAdmiralGives you 2 coins if you have 5 or more cards in your displayJesterIf a player offers cards and none are left for you, you get a coinMademoiselleFor each Mademoiselle, you pay one less coin when buying a character cardGovernorYou may always take an additional card from your own display
Information
1Expedition cardsThese cards are set aside immediatelyThey apply to all playersAnyone can claim them when it's their turnBy placing the necessary cards on the discard pileMatch every symbol on the expedition card with a discarded card
1
Expedition cards
These cards are set aside immediately
They apply to all players
Anyone can claim them when it's their turn
By placing the necessary cards on the discard pile
Match every symbol on the expedition card with a discarded card
2TaxesEvaluated instantly and placed on the discard pilePlayers with 12 or more coins must discard halfAlways round down6 cards for 12 or 13, 7 cards for 14 or 15, etc.The player with the most sabers or fewest shields earns moneyAs depicted under taxes
2
Taxes
Evaluated instantly and placed on the discard pile
Players with 12 or more coins must discard half
Always round down
6 cards for 12 or 13, 7 cards for 14 or 15, etc.
The player with the most sabers or fewest shields earns money
As depicted under taxes
3Ship cardsSelecting a ship card sends it to your discard pileYou receive coins from the draw pile as depictedRegardless of the flag's colorDefending:Counter a ship card using character cards with sabersNeed as many sabers as shown on the ship cardSuccessfully defending puts the ship card on the discard pileThen, continue drawing cards
3
Ship cards
Selecting a ship card sends it to your discard pile
You receive coins from the draw pile as depicted
Regardless of the flag's color
Defending:
Counter a ship card using character cards with sabers
Need as many sabers as shown on the ship card
Successfully defending puts the ship card on the discard pile
Then, continue drawing cards
4Character Cards Have These AreasCostAt the bottom, it shows how many coins you need to payPlace the required number of coins on the discard pileShieldAt the top right, it shows how many shields the card providesYou win the game with 12 shieldsAll shields on your cards countEffectAt the top left, it shows what the card doesEither a hut, cross, anchor. More details hereOr another effect. Find more details here
4
Character Cards Have These Areas
Cost
At the bottom, it shows how many coins you need to pay
Place the required number of coins on the discard pile
Shield
At the top right, it shows how many shields the card provides
You win the game with 12 shields
All shields on your cards count
Effect
At the top left, it shows what the card does
Either a hut, cross, anchor. More details here
Or another effect. Find more details here
5Character Cards with SabersSabers collectively defend against shipsYou need at least as many sabers as depicted on the ship cardSailorSailors have one saberSo, a sailor can defend against a ship with one saberPiratePirates have two sabersA sailor and a pirate together can defend against a ship with three sabers
5
Character Cards with Sabers
Sabers collectively defend against ships
You need at least as many sabers as depicted on the ship card
Sailor
Sailors have one saber
So, a sailor can defend against a ship with one saber
Pirate
Pirates have two sabers
A sailor and a pirate together can defend against a ship with three sabers
6Character Cards with Hut, Cross, AnchorYou place these cards in front of youThey can be exchanged for expedition cardsSettler with HutCaptain with AnchorPriest with CrossJack-of-all-Trades as a JokerYou can use it instead of one of the three symbols
6
Character Cards with Hut, Cross, Anchor
You place these cards in front of you
They can be exchanged for expedition cards
Settler with Hut
Captain with Anchor
Priest with Cross
Jack-of-all-Trades as a Joker
You can use it instead of one of the three symbols
7Character Cards with EffectsYou place these cards in front of you. Their effect is permanentTraderGives you an extra coin when you take a ship of its colorAdmiralGives you 2 coins if you have 5 or more cards in your displayJesterIf a player offers cards and none are left for you, you get a coinMademoiselleFor each Mademoiselle, you pay one less coin when buying a character cardGovernorYou may always take an additional card from your own display
7
Character Cards with Effects
You place these cards in front of you. Their effect is permanent
Trader
Gives you an extra coin when you take a ship of its color
Admiral
Gives you 2 coins if you have 5 or more cards in your display
Jester
If a player offers cards and none are left for you, you get a coin
Mademoiselle
For each Mademoiselle, you pay one less coin when buying a character card
Governor
You may always take an additional card from your own display