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Quacks of Quedlinburg
Setup1Place the large game board in the center of the table
2Place the following items on the game board![Animatioin inside]()
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The yellow flame goes on space 1 of the round tracker![Animatioin inside]()
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The 4 seal tiles go on the spaces in the bottom left![Animatioin inside]()
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Place them with the 0 side face-up on the seal spaces
1 game piece per player on the seal tiles![Animatioin inside]()
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This is the plain wooden piece in the player's colorThis is where you start the point tally
Create a pile of red rubies next to the board![Animatioin inside]()
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Place the white die next to the board![Animatioin inside]()
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3Sort chips![Animatioin inside]()
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Set aside the white chipsSort all other colored chips by numberCreate 3 piles with the chips![Animatioin inside]()
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1 chips2 chips4 chips

4Prepare 2 standard ingredient books![Animatioin inside]()
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The black and orange books are used in every gameThey are always in play from the beginningThe black moth book with the player count at the top![Expand]()
For 2 players: 2 cauldrons on the bookmarkThe orange pumpkin book with a bookmark at the top

5Additional ingredient books by choice![Animatioin inside]()
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The books have small bookmarks at the bottomThe number of bookmarks indicates which set they belong toIn the first game, use the following books from the start![Animatioin inside]()
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Green spider book with 1 bookmark = Set 1Red mushroom book with 1 bookmark = Set 1
And place the following books outside the game![Animatioin inside]()
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Yellow root book with 1 bookmarkBlue raven's head book with 1 bookmarkPurple ghost book with 1 bookmark
These books come into play when the round tracker flame reaches the corresponding space![Animatioin inside]()
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Example: Yellow book from round 2

6Each player receives![Animatioin inside]()
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A cauldron board in their color - The side without reagent glasses at the top
A red droplet in the center of the cauldron![Animatioin inside]()
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Place it on space 0 in the center of your cauldron

A rat in the bowl below the cauldron![Animatioin inside]()
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A flask with the full side up![Animatioin inside]()
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Place it at the bottom right of your cauldron board

A ruby on the bag to the left under your cauldron![Animatioin inside]()
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7You also each get a bag![Animatioin inside]()
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Fill it with the following tiles![Expand]()
1x orange with a 1 on it1x green with 11x white with 32x white with 24x white with 1

8The starting player gets the fortune-teller cards![Expand]()
Choose a starting playerThey take the fortune-teller deck and shuffle it
Setup
1Place the large game board in the center of the table
1
Place the large game board in the center of the table
2Place the following items on the game board![Animatioin inside]()
![Expand]()
The yellow flame goes on space 1 of the round tracker![Animatioin inside]()
![Expand]()

The 4 seal tiles go on the spaces in the bottom left![Animatioin inside]()
![Expand]()
Place them with the 0 side face-up on the seal spaces
1 game piece per player on the seal tiles![Animatioin inside]()
![Expand]()
This is the plain wooden piece in the player's colorThis is where you start the point tally
Create a pile of red rubies next to the board![Animatioin inside]()
![Expand]()

Place the white die next to the board![Animatioin inside]()
![Expand]()


2
Place the following items on the game board
The yellow flame goes on space 1 of the round tracker


The 4 seal tiles go on the spaces in the bottom left
Place them with the 0 side face-up on the seal spaces


1 game piece per player on the seal tiles
This is the plain wooden piece in the player's color
This is where you start the point tally


Create a pile of red rubies next to the board


Place the white die next to the board


3Sort chips![Animatioin inside]()
![Expand]()
Set aside the white chipsSort all other colored chips by numberCreate 3 piles with the chips![Animatioin inside]()
![Expand]()
1 chips2 chips4 chips

3
Sort chips
Set aside the white chips
Sort all other colored chips by number
Create 3 piles with the chips
1 chips
2 chips
4 chips


4Prepare 2 standard ingredient books![Animatioin inside]()
![Expand]()
The black and orange books are used in every gameThey are always in play from the beginningThe black moth book with the player count at the top![Expand]()
For 2 players: 2 cauldrons on the bookmarkThe orange pumpkin book with a bookmark at the top

4
Prepare 2 standard ingredient books
The black and orange books are used in every game
They are always in play from the beginning
The black moth book with the player count at the top
For 2 players: 2 cauldrons on the bookmark
The orange pumpkin book with a bookmark at the top


5Additional ingredient books by choice![Animatioin inside]()
![Expand]()
The books have small bookmarks at the bottomThe number of bookmarks indicates which set they belong toIn the first game, use the following books from the start![Animatioin inside]()
![Expand]()
Green spider book with 1 bookmark = Set 1Red mushroom book with 1 bookmark = Set 1
And place the following books outside the game![Animatioin inside]()
![Expand]()
Yellow root book with 1 bookmarkBlue raven's head book with 1 bookmarkPurple ghost book with 1 bookmark
These books come into play when the round tracker flame reaches the corresponding space![Animatioin inside]()
![Expand]()
Example: Yellow book from round 2

5
Additional ingredient books by choice
The books have small bookmarks at the bottom
The number of bookmarks indicates which set they belong to
In the first game, use the following books from the start
Green spider book with 1 bookmark = Set 1
Red mushroom book with 1 bookmark = Set 1


And place the following books outside the game
Yellow root book with 1 bookmark
Blue raven's head book with 1 bookmark
Purple ghost book with 1 bookmark


These books come into play when the round tracker flame reaches the corresponding space
Example: Yellow book from round 2


6Each player receives![Animatioin inside]()
![Expand]()
A cauldron board in their color - The side without reagent glasses at the top
A red droplet in the center of the cauldron![Animatioin inside]()
![Expand]()
Place it on space 0 in the center of your cauldron

A rat in the bowl below the cauldron![Animatioin inside]()
![Expand]()


A flask with the full side up![Animatioin inside]()
![Expand]()
Place it at the bottom right of your cauldron board

A ruby on the bag to the left under your cauldron![Animatioin inside]()
![Expand]()


6
Each player receives
A cauldron board in their color - The side without reagent glasses at the top
A red droplet in the center of the cauldron
Place it on space 0 in the center of your cauldron


A rat in the bowl below the cauldron


A flask with the full side up
Place it at the bottom right of your cauldron board


A ruby on the bag to the left under your cauldron


7You also each get a bag![Animatioin inside]()
![Expand]()
Fill it with the following tiles![Expand]()
1x orange with a 1 on it1x green with 11x white with 32x white with 24x white with 1

7
You also each get a bag
Fill it with the following tiles
1x orange with a 1 on it
1x green with 1
1x white with 3
2x white with 2
4x white with 1


8The starting player gets the fortune-teller cards![Expand]()
Choose a starting playerThey take the fortune-teller deck and shuffle it
8
The starting player gets the fortune-teller cards
Choose a starting player
They take the fortune-teller deck and shuffle it
Goal1Reach the most victory points after 9 rounds![Animatioin inside]()
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Victory points are the brown slips in the cauldron![Animatioin inside]()
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And the numbers on the die![Animatioin inside]()
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Your piece moves around the game board accordinglyWhoever is furthest ahead at the end wins
Goal
1Reach the most victory points after 9 rounds![Animatioin inside]()
![Expand]()
Victory points are the brown slips in the cauldron![Animatioin inside]()
![Expand]()

And the numbers on the die![Animatioin inside]()
![Expand]()

Your piece moves around the game board accordinglyWhoever is furthest ahead at the end wins
1
Reach the most victory points after 9 rounds
Victory points are the brown slips in the cauldron


And the numbers on the die


Your piece moves around the game board accordingly
Whoever is furthest ahead at the end wins
Gameplay1You play 9 rounds. Each round has 4 phases:
2Phase 1: Reveal a fortune-teller card![Expand]()
The starting player reads the top card and places it next to the score track.The event applies to all players:![Expand]()
Purple card: executed immediatelyBlue card: applies for the entire round
3Phase 2: Advance rat stones (from round 2)![Animatioin inside]()
![Expand]()
Count the rat tails on the score track between the leading player's piece and your piece.For each rat tail between the leading player's piece and your own, the rat in the cauldron may be advanced one space![Animatioin inside]()
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Players can throw rats into the cauldron and catch up more easily

4Phase 3: Brew potions![Animatioin inside]()
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All players do this simultaneouslyDraw one chip at a time from your bag and place it immediately in the cauldron![Animatioin inside]()
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The number on the chip indicates how many spaces it lands from the last chip in the cauldron
After each draw and placement, you can decide whether to draw another chipIf you are furthest ahead, you may roll the bonus dieBut be careful! The cauldron can explode!![Animatioin inside]()
![Expand]()
As soon as the sum of all white chips exceeds 7![Animatioin inside]()
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Then you must stopThe last drawn white chip is still placed in the cauldronBelow your cauldron, you see what happens then![Animatioin inside]()
![Expand]()
You may not roll the die, even if you are furthest aheadYou may only either buy or move your piece forward

5Phase 4: Round end and scoring![Animatioin inside]()
![Picture]()
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When all players have stopped drawing chips, the round is scoredThe scoring space is the first free space after the last chip in the cauldron![Animatioin inside]()
![Expand]()

Go through the columns on the game board in order![Animatioin inside]()
![Expand]()
Roll bonus dieChip actionsCollect rubiesVictory pointsBuy chipsTrade rubies
Roll bonus die: The player with the highest scoring space rolls the die![Animatioin inside]()
![Expand]()
Only if the cauldron has not explodedWarning! Some spaces have the same valuesThe space furthest ahead countsIf 2 players are tied, both may roll the die
Chip actions: Black, green, and purple chips are executed.![Expand]()
Only when the corresponding book is in playThe yellow book, for example, only comes into play in round 2Rubies: Players on scoring spaces with rubies receive 1 ruby.![Animatioin inside]()
![Expand]()

Victory points: Players receive victory points according to their scoring space![Picture inside]()
![Expand]()
Victory points are always the brown numbers on the light brown post-its
Buy chips: Players can buy 1 or 2 chips of different colors.![Animatioin inside]()
![Expand]()

Round end: Players can spend rubies![Animatioin inside]()
![Expand]()
for 2 rubies:move their droplet forwardor refill the flask

6Final Round![Animatioin inside]()
![Expand]()
When the yellow flame is on the 9th space of the round trackerThen you draw each chip simultaneouslyWhen a player stops, only the other players continue to draw chipsAt the end, you can buy victory points![Animatioin inside]()
![Expand]()
5 chip points for 1 victory point![Expand]()
You don't need ingredients anymore2 rubies for 1 victory point

Gameplay
1You play 9 rounds. Each round has 4 phases:
1
You play 9 rounds. Each round has 4 phases:
2Phase 1: Reveal a fortune-teller card![Expand]()
The starting player reads the top card and places it next to the score track.The event applies to all players:![Expand]()
Purple card: executed immediatelyBlue card: applies for the entire round
2
Phase 1: Reveal a fortune-teller card
The starting player reads the top card and places it next to the score track.
The event applies to all players:
Purple card: executed immediately
Blue card: applies for the entire round
3Phase 2: Advance rat stones (from round 2)![Animatioin inside]()
![Expand]()
Count the rat tails on the score track between the leading player's piece and your piece.For each rat tail between the leading player's piece and your own, the rat in the cauldron may be advanced one space![Animatioin inside]()
![Expand]()
Players can throw rats into the cauldron and catch up more easily

3
Phase 2: Advance rat stones (from round 2)
Count the rat tails on the score track between the leading player's piece and your piece.
For each rat tail between the leading player's piece and your own, the rat in the cauldron may be advanced one space
Players can throw rats into the cauldron and catch up more easily


4Phase 3: Brew potions![Animatioin inside]()
![Expand]()
All players do this simultaneouslyDraw one chip at a time from your bag and place it immediately in the cauldron![Animatioin inside]()
![Expand]()
The number on the chip indicates how many spaces it lands from the last chip in the cauldron
After each draw and placement, you can decide whether to draw another chipIf you are furthest ahead, you may roll the bonus dieBut be careful! The cauldron can explode!![Animatioin inside]()
![Expand]()
As soon as the sum of all white chips exceeds 7![Animatioin inside]()
![Expand]()

Then you must stopThe last drawn white chip is still placed in the cauldronBelow your cauldron, you see what happens then![Animatioin inside]()
![Expand]()
You may not roll the die, even if you are furthest aheadYou may only either buy or move your piece forward

4
Phase 3: Brew potions
All players do this simultaneously
Draw one chip at a time from your bag and place it immediately in the cauldron
The number on the chip indicates how many spaces it lands from the last chip in the cauldron


After each draw and placement, you can decide whether to draw another chip
If you are furthest ahead, you may roll the bonus die
But be careful! The cauldron can explode!
As soon as the sum of all white chips exceeds 7


Then you must stop
The last drawn white chip is still placed in the cauldron
Below your cauldron, you see what happens then
You may not roll the die, even if you are furthest ahead
You may only either buy or move your piece forward


5Phase 4: Round end and scoring![Animatioin inside]()
![Picture]()
![Expand]()
When all players have stopped drawing chips, the round is scoredThe scoring space is the first free space after the last chip in the cauldron![Animatioin inside]()
![Expand]()

Go through the columns on the game board in order![Animatioin inside]()
![Expand]()
Roll bonus dieChip actionsCollect rubiesVictory pointsBuy chipsTrade rubies
Roll bonus die: The player with the highest scoring space rolls the die![Animatioin inside]()
![Expand]()
Only if the cauldron has not explodedWarning! Some spaces have the same valuesThe space furthest ahead countsIf 2 players are tied, both may roll the die
Chip actions: Black, green, and purple chips are executed.![Expand]()
Only when the corresponding book is in playThe yellow book, for example, only comes into play in round 2Rubies: Players on scoring spaces with rubies receive 1 ruby.![Animatioin inside]()
![Expand]()

Victory points: Players receive victory points according to their scoring space![Picture inside]()
![Expand]()
Victory points are always the brown numbers on the light brown post-its
Buy chips: Players can buy 1 or 2 chips of different colors.![Animatioin inside]()
![Expand]()

Round end: Players can spend rubies![Animatioin inside]()
![Expand]()
for 2 rubies:move their droplet forwardor refill the flask

5
Phase 4: Round end and scoring
When all players have stopped drawing chips, the round is scored
The scoring space is the first free space after the last chip in the cauldron


Go through the columns on the game board in order
Roll bonus die
Chip actions
Collect rubies
Victory points
Buy chips
Trade rubies


Roll bonus die: The player with the highest scoring space rolls the die
Only if the cauldron has not exploded
Warning! Some spaces have the same values
The space furthest ahead counts
If 2 players are tied, both may roll the die


Chip actions: Black, green, and purple chips are executed.
Only when the corresponding book is in play
The yellow book, for example, only comes into play in round 2
Rubies: Players on scoring spaces with rubies receive 1 ruby.


Victory points: Players receive victory points according to their scoring space
Victory points are always the brown numbers on the light brown post-its


Buy chips: Players can buy 1 or 2 chips of different colors.


Round end: Players can spend rubies
for 2 rubies:
move their droplet forward
or refill the flask


6Final Round![Animatioin inside]()
![Expand]()
When the yellow flame is on the 9th space of the round trackerThen you draw each chip simultaneouslyWhen a player stops, only the other players continue to draw chipsAt the end, you can buy victory points![Animatioin inside]()
![Expand]()
5 chip points for 1 victory point![Expand]()
You don't need ingredients anymore2 rubies for 1 victory point

6
Final Round
When the yellow flame is on the 9th space of the round tracker
Then you draw each chip simultaneously
When a player stops, only the other players continue to draw chips
At the end, you can buy victory points
5 chip points for 1 victory point
You don't need ingredients anymore
2 rubies for 1 victory point


Scoring1Whoever is furthest ahead with their piece now wins!
2In case of a tie, the player who filled their cauldron the most in the last round wins
3If still tied, you can jointly declare yourselves the best quacksalvers
Scoring
1Whoever is furthest ahead with their piece now wins!
1
Whoever is furthest ahead with their piece now wins!
2In case of a tie, the player who filled their cauldron the most in the last round wins
2
In case of a tie, the player who filled their cauldron the most in the last round wins
3If still tied, you can jointly declare yourselves the best quacksalvers
3
If still tied, you can jointly declare yourselves the best quacksalvers
Infos1Special Rounds:![Expand]()
Round 2: The yellow ingredient book is placed.Round 3: The purple ingredient book is placed.Round 6: Each player adds an additional white 1 chip to their bag.Round 9: All players must draw their chips synchronously.
2Tips for a successful game:![Expand]()
Use the flask wisely to avoid explosions![Expand]()
With a full flask, you can risk more and score more pointsCombine ingredients cleverly to get many pointsWatch the other players and react accordingly.
Infos
1Special Rounds:![Expand]()
Round 2: The yellow ingredient book is placed.Round 3: The purple ingredient book is placed.Round 6: Each player adds an additional white 1 chip to their bag.Round 9: All players must draw their chips synchronously.
1
Special Rounds:
Round 2: The yellow ingredient book is placed.
Round 3: The purple ingredient book is placed.
Round 6: Each player adds an additional white 1 chip to their bag.
Round 9: All players must draw their chips synchronously.
2Tips for a successful game:![Expand]()
Use the flask wisely to avoid explosions![Expand]()
With a full flask, you can risk more and score more pointsCombine ingredients cleverly to get many pointsWatch the other players and react accordingly.
2
Tips for a successful game:
Use the flask wisely to avoid explosions
With a full flask, you can risk more and score more points
Combine ingredients cleverly to get many points
Watch the other players and react accordingly.