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Qwixx
Setup1Each player gets a sheet from the pad
2and a pen
3Choose a starting player
Setup
1Each player gets a sheet from the pad
1
Each player gets a sheet from the pad
2and a pen
2
and a pen
3Choose a starting player
3
Choose a starting player
Goal1Make as many marks as possible in each row
2Each additional mark per row is worth more than the previous one
3Above the score row, you can see how many points you get for the marks in each row
4You can only make marks to the right of the last mark, never to the left
5As a guide, you can cross out the unmarked spaces with a line
6The game ends in the turn when the second color row is lockedEither on one or two sheets
7The game also ends if a player has marked all 4 misses
Goal
1Make as many marks as possible in each row
1
Make as many marks as possible in each row
2Each additional mark per row is worth more than the previous one
2
Each additional mark per row is worth more than the previous one
3Above the score row, you can see how many points you get for the marks in each row
3
Above the score row, you can see how many points you get for the marks in each row
4You can only make marks to the right of the last mark, never to the left
4
You can only make marks to the right of the last mark, never to the left
5As a guide, you can cross out the unmarked spaces with a line
5
As a guide, you can cross out the unmarked spaces with a line
6The game ends in the turn when the second color row is lockedEither on one or two sheets
6
The game ends in the turn when the second color row is locked
Either on one or two sheets
7The game also ends if a player has marked all 4 misses
7
The game also ends if a player has marked all 4 misses
Gameplay1Try to make your mark as far left as possible, leaving out as few spaces as possible
2Roll all 6 dice once
3Announce the sum of the two white dice out loudThis number applies to all players, including the active playerEveryone may mark this number in any color if they wish
4Then, add one white die with one colored die
5Find the number in the row of the colored dieYou may mark the number, but you don't have to.Other players may not make another mark
6If it's your turn and you can't make a mark with either the white dice or the colored die
7then you must mark a miss
8The next player in clockwise order takes their turn
9You can mark the lock if...you have at least 5 marks in the rowand if you mark the last number on the far rightFor example, in the red or yellow row, 4 marks and then the 12You can count the mark on the lock at the endOnce the lock is marked, the die in that color is removedFrom then on, no player can make any more marks in that rowNot even with the white dice
10The game is over when the second lock is marked
11The game also ends when a player has marked all the misses
Gameplay
1Try to make your mark as far left as possible, leaving out as few spaces as possible
1
Try to make your mark as far left as possible, leaving out as few spaces as possible
2Roll all 6 dice once
2
Roll all 6 dice once
3Announce the sum of the two white dice out loudThis number applies to all players, including the active playerEveryone may mark this number in any color if they wish
3
Announce the sum of the two white dice out loud
This number applies to all players, including the active player
Everyone may mark this number in any color if they wish
4Then, add one white die with one colored die
4
Then, add one white die with one colored die
5Find the number in the row of the colored dieYou may mark the number, but you don't have to.Other players may not make another mark
5
Find the number in the row of the colored die
You may mark the number, but you don't have to.
Other players may not make another mark
6If it's your turn and you can't make a mark with either the white dice or the colored die
6
If it's your turn and you can't make a mark with either the white dice or the colored die
7then you must mark a miss
7
then you must mark a miss
8The next player in clockwise order takes their turn
8
The next player in clockwise order takes their turn
9You can mark the lock if...you have at least 5 marks in the rowand if you mark the last number on the far rightFor example, in the red or yellow row, 4 marks and then the 12You can count the mark on the lock at the endOnce the lock is marked, the die in that color is removedFrom then on, no player can make any more marks in that rowNot even with the white dice
9
You can mark the lock if...
you have at least 5 marks in the row
and if you mark the last number on the far right
For example, in the red or yellow row, 4 marks and then the 12
You can count the mark on the lock at the end
Once the lock is marked, the die in that color is removed
From then on, no player can make any more marks in that row
Not even with the white dice
10The game is over when the second lock is marked
10
The game is over when the second lock is marked
11The game also ends when a player has marked all the misses
11
The game also ends when a player has marked all the misses
Scoring1Count the marks in each row and find the point value in the score row
2Write the points for that row in the box of the corresponding color
3In the gray box, enter the total of misses. 5 minus points per miss
4Add up all the numbers
5The player with the highest total wins
Scoring
1Count the marks in each row and find the point value in the score row
1
Count the marks in each row and find the point value in the score row
2Write the points for that row in the box of the corresponding color
2
Write the points for that row in the box of the corresponding color
3In the gray box, enter the total of misses. 5 minus points per miss
3
In the gray box, enter the total of misses. 5 minus points per miss
4Add up all the numbers
4
Add up all the numbers
5The player with the highest total wins
5
The player with the highest total wins