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Qwixx
Setup1Each player gets a sheet from the pad
2and a pen
3Choose a starting player
Setup
1Each player gets a sheet from the pad
1
Each player gets a sheet from the pad
2and a pen
2
and a pen
3Choose a starting player
3
Choose a starting player
Goal1Make as many marks as possible in each row
2Each additional mark per row is worth more than the previous one
3Above the score row, you can see how many points you get for the marks in each row![Animatioin inside]()
![Expand]()


4You can only make marks to the right of the last mark, never to the left
5As a guide, you can cross out the unmarked spaces with a line![Animatioin inside]()
![Expand]()


6The game ends in the turn when the second color row is locked![Animatioin inside]()
![Expand]()
Either on one or two sheets

7The game also ends if a player has marked all 4 misses![Animatioin inside]()
![Expand]()


Goal
1Make as many marks as possible in each row
1
Make as many marks as possible in each row
2Each additional mark per row is worth more than the previous one
2
Each additional mark per row is worth more than the previous one
3Above the score row, you can see how many points you get for the marks in each row![Animatioin inside]()
![Expand]()


3
Above the score row, you can see how many points you get for the marks in each row


4You can only make marks to the right of the last mark, never to the left
4
You can only make marks to the right of the last mark, never to the left
5As a guide, you can cross out the unmarked spaces with a line![Animatioin inside]()
![Expand]()


5
As a guide, you can cross out the unmarked spaces with a line


6The game ends in the turn when the second color row is locked![Animatioin inside]()
![Expand]()
Either on one or two sheets

6
The game ends in the turn when the second color row is locked
Either on one or two sheets


7The game also ends if a player has marked all 4 misses![Animatioin inside]()
![Expand]()


7
The game also ends if a player has marked all 4 misses


Gameplay1Try to make your mark as far left as possible, leaving out as few spaces as possible![Animatioin inside]()
![Expand]()


2Roll all 6 dice once
3Announce the sum of the two white dice out loud![Animatioin inside]()
![Expand]()
This number applies to all players, including the active playerEveryone may mark this number in any color if they wish

4Then, add one white die with one colored die
5Find the number in the row of the colored die![Animatioin inside]()
![Expand]()
You may mark the number, but you don't have to.Other players may not make another mark![Animatioin inside]()
![Expand]()


6If it's your turn and you can't make a mark with either the white dice or the colored die
7then you must mark a miss![Animatioin inside]()
![Expand]()


8The next player in clockwise order takes their turn
9You can mark the lock if...![Animatioin inside]()
![Expand]()
you have at least 5 marks in the rowand if you mark the last number on the far rightFor example, in the red or yellow row, 4 marks and then the 12![Animatioin inside]()
![Expand]()

You can count the mark on the lock at the endOnce the lock is marked, the die in that color is removed![Animatioin inside]()
![Expand]()

From then on, no player can make any more marks in that row![Expand]()
Not even with the white dice
10The game is over when the second lock is marked![Animatioin inside]()
![Expand]()


11The game also ends when a player has marked all the misses![Animatioin inside]()
![Expand]()


Gameplay
1Try to make your mark as far left as possible, leaving out as few spaces as possible![Animatioin inside]()
![Expand]()


1
Try to make your mark as far left as possible, leaving out as few spaces as possible


2Roll all 6 dice once
2
Roll all 6 dice once
3Announce the sum of the two white dice out loud![Animatioin inside]()
![Expand]()
This number applies to all players, including the active playerEveryone may mark this number in any color if they wish

3
Announce the sum of the two white dice out loud
This number applies to all players, including the active player
Everyone may mark this number in any color if they wish


4Then, add one white die with one colored die
4
Then, add one white die with one colored die
5Find the number in the row of the colored die![Animatioin inside]()
![Expand]()
You may mark the number, but you don't have to.Other players may not make another mark![Animatioin inside]()
![Expand]()


5
Find the number in the row of the colored die
You may mark the number, but you don't have to.
Other players may not make another mark


6If it's your turn and you can't make a mark with either the white dice or the colored die
6
If it's your turn and you can't make a mark with either the white dice or the colored die
7then you must mark a miss![Animatioin inside]()
![Expand]()


7
then you must mark a miss


8The next player in clockwise order takes their turn
8
The next player in clockwise order takes their turn
9You can mark the lock if...![Animatioin inside]()
![Expand]()
you have at least 5 marks in the rowand if you mark the last number on the far rightFor example, in the red or yellow row, 4 marks and then the 12![Animatioin inside]()
![Expand]()

You can count the mark on the lock at the endOnce the lock is marked, the die in that color is removed![Animatioin inside]()
![Expand]()

From then on, no player can make any more marks in that row![Expand]()
Not even with the white dice
9
You can mark the lock if...
you have at least 5 marks in the row
and if you mark the last number on the far right
For example, in the red or yellow row, 4 marks and then the 12


You can count the mark on the lock at the end
Once the lock is marked, the die in that color is removed


From then on, no player can make any more marks in that row
Not even with the white dice
10The game is over when the second lock is marked![Animatioin inside]()
![Expand]()


10
The game is over when the second lock is marked


11The game also ends when a player has marked all the misses![Animatioin inside]()
![Expand]()


11
The game also ends when a player has marked all the misses


Scoring1Count the marks in each row and find the point value in the score row
2Write the points for that row in the box of the corresponding color![Animatioin inside]()
![Expand]()


3In the gray box, enter the total of misses. 5 minus points per miss![Animatioin inside]()
![Expand]()


4Add up all the numbers![Animatioin inside]()
![Expand]()


5The player with the highest total wins
Scoring
1Count the marks in each row and find the point value in the score row
1
Count the marks in each row and find the point value in the score row
2Write the points for that row in the box of the corresponding color![Animatioin inside]()
![Expand]()


2
Write the points for that row in the box of the corresponding color


3In the gray box, enter the total of misses. 5 minus points per miss![Animatioin inside]()
![Expand]()


3
In the gray box, enter the total of misses. 5 minus points per miss


4Add up all the numbers![Animatioin inside]()
![Expand]()


4
Add up all the numbers


5The player with the highest total wins
5
The player with the highest total wins