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Rummikub

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Setup

Are you less than 5 players? Then you can sort out tiles.
This makes the game faster.
Remove one complete number sequence from each color, plus 2 Jokers.
That means saying goodbye to tiles 1 - 13 once for each color.

Everyone flips a tile
The one with the highest number starts. Joker counts as zero.
Mix the tiles again afterwards.

4
Each player grabs a board

Place them smartly on your board.
Sort them as you like!

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Goal

1
Goal: Place all your tiles on the table

2
The first to have no more tiles

3
shouts "Rummikub" and is the Champion!

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Gameplay

1
Starting player begins, then continue in clockwise order.

You must collect tiles worth 30 points.
These are groups or sequences of at least 3 tiles.
I'll show you what exactly groups and sequences are here
Link
From the next round, you're also allowed to add individual tiles.
Can you add to others' tiles? Sure, that's allowed too!

3
Tiles on the table are for everyone

Then add it!
Split the tiles and place yours in between.
But remember: No groups with less than 3 tiles!
Sure, if it fits. But always leave correct groups.

The Joker can substitute for any other tile.
Is there a Joker on the table, and you have the matching tile?
But don't forget: In the next round, it must be played.

or end up with the same or more tiles on your board,
draw a face-down tile from the table.
Then it's the next player's turn

The Joker stays in play, no returning to the board.
Only 1 minute per turn – quick, quick!
Got mismatched tiles? Back on your board and draw 3 penalty tiles.

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Scoring

Losers count their points on the board
A Joker counts as 30
The winner collects all points of others as positive points.

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Infos

E.g., the 7 in blue, orange, red.
Each color only once!
E.g., 7, 8, 9 in blue.
Without duplicates or gaps!