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Splendor
Components190 Development Cards in 3 Colors![Animatioin inside]()
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40 Green Cards - Level 130 Yellow Cards - Level 220 Blue Cards - Level 3Green cards are cheap. Buy these at the beginningBlue cards are expensive. You can afford them later![Animatioin inside]()
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Here the parts of the cards are explained![Link]()
240 Tokens in 6 Colors![Animatioin inside]()
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7 white diamonds7 green emeralds7 blue sapphires7 red rubies7 black onyx5 yellow gold jokers![Animatioin inside]()
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Here you can find more info about the tokens![Link]()
310 Noble Tiles![Animatioin inside]()
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The square cards![Animatioin inside]()
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Here you can find details about the nobles![Link]()
Components
190 Development Cards in 3 Colors![Animatioin inside]()
![Expand]()
40 Green Cards - Level 130 Yellow Cards - Level 220 Blue Cards - Level 3Green cards are cheap. Buy these at the beginningBlue cards are expensive. You can afford them later![Animatioin inside]()
![Expand]()

Here the parts of the cards are explained![Link]()
1
90 Development Cards in 3 Colors
40 Green Cards - Level 1
30 Yellow Cards - Level 2
20 Blue Cards - Level 3
Green cards are cheap. Buy these at the beginning
Blue cards are expensive. You can afford them later


Here the parts of the cards are explained
240 Tokens in 6 Colors![Animatioin inside]()
![Expand]()
7 white diamonds7 green emeralds7 blue sapphires7 red rubies7 black onyx5 yellow gold jokers![Animatioin inside]()
![Expand]()

Here you can find more info about the tokens![Link]()
2
40 Tokens in 6 Colors
7 white diamonds
7 green emeralds
7 blue sapphires
7 red rubies
7 black onyx
5 yellow gold jokers


Here you can find more info about the tokens
310 Noble Tiles![Animatioin inside]()
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The square cards![Animatioin inside]()
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Here you can find details about the nobles![Link]()
3
10 Noble Tiles
The square cards


Here you can find details about the nobles
Setup1Form 3 stacks with the blue, yellow, and green cards![Animatioin inside]()
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Shuffle each stack separatelyGreen cards with one dot are placed at the bottomYellow cards with two dots are placed aboveBlue cards with three dots are placed at the top

2Lay out 4 cards from each stack face up![Animatioin inside]()
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The cards are laid out in a row

3Shuffle the square![Animatioin inside]()
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Place them face up above the 3 stacksOne tile per player plus 1 additional

4Place the tokens in stacks next to the cards![Animatioin inside]()
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5 gold tokens andDepending on the number of players, as follows:![Expand]()
2 players: 4 tokens per color3 players: 5 tokens per color4 players: 7 tokens per color

5Choose a starting player![Expand]()
For example, the youngest playerPlay proceeds clockwise
Setup
1Form 3 stacks with the blue, yellow, and green cards![Animatioin inside]()
![Expand]()
Shuffle each stack separatelyGreen cards with one dot are placed at the bottomYellow cards with two dots are placed aboveBlue cards with three dots are placed at the top

1
Form 3 stacks with the blue, yellow, and green cards
Shuffle each stack separately
Green cards with one dot are placed at the bottom
Yellow cards with two dots are placed above
Blue cards with three dots are placed at the top


2Lay out 4 cards from each stack face up![Animatioin inside]()
![Expand]()
The cards are laid out in a row

2
Lay out 4 cards from each stack face up
The cards are laid out in a row


3Shuffle the square![Animatioin inside]()
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Place them face up above the 3 stacksOne tile per player plus 1 additional

3
Shuffle the square
Place them face up above the 3 stacks
One tile per player plus 1 additional


4Place the tokens in stacks next to the cards![Animatioin inside]()
![Expand]()
5 gold tokens andDepending on the number of players, as follows:![Expand]()
2 players: 4 tokens per color3 players: 5 tokens per color4 players: 7 tokens per color

4
Place the tokens in stacks next to the cards
5 gold tokens and
Depending on the number of players, as follows:
2 players: 4 tokens per color
3 players: 5 tokens per color
4 players: 7 tokens per color


5Choose a starting player![Expand]()
For example, the youngest playerPlay proceeds clockwise
5
Choose a starting player
For example, the youngest player
Play proceeds clockwise
Goal1Be the first to collect 15 prestige points![Animatioin inside]()
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These are the white numbers in the top left corneron the development cards and on the square noble tiles

2To achieve this, first buy cheap development cards![Animatioin inside]()
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The green cards cost little![Animatioin inside]()
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The more you have, the cheaper further cards becomeThey provide bonus tokensEach bonus token saves you one token when buying a card![Animatioin inside]()
![Expand]()

This way you can gradually buy more expensive cards
Goal
1Be the first to collect 15 prestige points![Animatioin inside]()
![Expand]()
These are the white numbers in the top left corneron the development cards and on the square noble tiles

1
Be the first to collect 15 prestige points
These are the white numbers in the top left corner
on the development cards and on the square noble tiles


2To achieve this, first buy cheap development cards![Animatioin inside]()
![Expand]()
The green cards cost little![Animatioin inside]()
![Expand]()

The more you have, the cheaper further cards becomeThey provide bonus tokensEach bonus token saves you one token when buying a card![Animatioin inside]()
![Expand]()

This way you can gradually buy more expensive cards
2
To achieve this, first buy cheap development cards
The green cards cost little


The more you have, the cheaper further cards become
They provide bonus tokens
Each bonus token saves you one token when buying a card


This way you can gradually buy more expensive cards
Gameplay1Bonuses are the tokens at the top right of the cards![Animatioin inside]()
![Animatioin inside]()
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The tokens on your purchased cards![Animatioin inside]()
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reduce the cost of all future purchasesEach bonus token saves you one token per purchase

2On your turn, perform one of these 4 actions![Animatioin inside]()
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1: Take 3 different tokens![Animatioin inside]()
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Note, no yellow gold tokens!The 3 tokens must be different colors
2: Take 2 tokens of one color![Animatioin inside]()
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Only if 4 or more are in the supplyAfter this, there must be at least 2 tokens of that color left
3: Reserve a card and take 1 gold![Animatioin inside]()
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A card that you can't afford![Expand]()
you can reserve itso that no other player snatches itTake the card into your handEither from the supply or a hidden one from one of the 3 stacksAlso take 1 gold tokenMax 3: If you have 3 cards in your hand, you can't reserve more
4: Buy a card![Animatioin inside]()
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Either a face-up card from the supplyor a reserved card from your handPay the cost with tokens![Expand]()
Gold counts as a joker, it can be used for any colorSubtract the bonus tokens on your cards from the costAnd place it in front of youFrom now on, the token at the top right counts for you as a bonus

3Gameplay as a diagram![Mermaid]()
![Expand]()
flowchart TD start((Start)) --> decision_card_cips{Take a<br>Card or Chips?} decision_card_cips --> |Card| decision{Less than 3<br>cards in hand?} --> |Yes| decision_reserve{Reserve a<br>card?} decision_card_cips --> |Chips| decision_chips{4 same<br>chips available?} --> |Yes|2_same{Take 2<br>same chips?} decision_reserve --> |Yes| reserve([Take a card<br>into hand]) --> take_gold([Take 1 gold token]) --> next_player((Next<br>player)) decision_reserve --> |No| decision_buy buy([Buy<br>a card]) --> pay([Pay tokens]) --> next_player decision_buy{Buy a<br>card?} --> |Yes|buy decision_buy --> |No| decision_chips decision --> |No| decision_buy 2_same --> |Yes| 2chips([Take 2 tokens<br>of one color]) --> next_player 2_same --> |No| 3chips decision_chips --> |No| 3chips([Take 3<br>different tokens]) --> next_player class start,next_player Blue class decision_card_cips,decision_reserve,decision_chips,decision_buy,decision,2_same Red class buy,reserve,2chips,3chips,pay,take_gold, Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
410 tokens at the end of your turn![Animatioin inside]()
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You may have a maximum of 10 tokensIf you have more, you must return tokens![Expand]()
Put excess tokens back into the supply

5Nobles at the end of your turn![Animatioin inside]()
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Check if you have enough bonus tokens on your cards to receive one of the noble tilesIf you have enough, you must take it![Expand]()
The noble visits you without askingIf you could take multiple nobles, you must choose oneYou don't pay anything for taking a noble

6Count your prestige points![Animatioin inside]()
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Do you have 15 or more?Then this round endsuntil the starting player would be up againThe player with the most points wins!

Gameplay
1Bonuses are the tokens at the top right of the cards![Animatioin inside]()
![Animatioin inside]()
![Expand]()
The tokens on your purchased cards![Animatioin inside]()
![Expand]()

reduce the cost of all future purchasesEach bonus token saves you one token per purchase

1
Bonuses are the tokens at the top right of the cards
The tokens on your purchased cards


reduce the cost of all future purchases
Each bonus token saves you one token per purchase


2On your turn, perform one of these 4 actions![Animatioin inside]()
![Expand]()
1: Take 3 different tokens![Animatioin inside]()
![Expand]()
Note, no yellow gold tokens!The 3 tokens must be different colors
2: Take 2 tokens of one color![Animatioin inside]()
![Expand]()
Only if 4 or more are in the supplyAfter this, there must be at least 2 tokens of that color left
3: Reserve a card and take 1 gold![Animatioin inside]()
![Expand]()
A card that you can't afford![Expand]()
you can reserve itso that no other player snatches itTake the card into your handEither from the supply or a hidden one from one of the 3 stacksAlso take 1 gold tokenMax 3: If you have 3 cards in your hand, you can't reserve more
4: Buy a card![Animatioin inside]()
![Expand]()
Either a face-up card from the supplyor a reserved card from your handPay the cost with tokens![Expand]()
Gold counts as a joker, it can be used for any colorSubtract the bonus tokens on your cards from the costAnd place it in front of youFrom now on, the token at the top right counts for you as a bonus

2
On your turn, perform one of these 4 actions
1: Take 3 different tokens
Note, no yellow gold tokens!
The 3 tokens must be different colors


2: Take 2 tokens of one color
Only if 4 or more are in the supply
After this, there must be at least 2 tokens of that color left


3: Reserve a card and take 1 gold
A card that you can't afford
you can reserve it
so that no other player snatches it
Take the card into your hand
Either from the supply or a hidden one from one of the 3 stacks
Also take 1 gold token
Max 3: If you have 3 cards in your hand, you can't reserve more


4: Buy a card
Either a face-up card from the supply
or a reserved card from your hand
Pay the cost with tokens
Gold counts as a joker, it can be used for any color
Subtract the bonus tokens on your cards from the cost
And place it in front of you
From now on, the token at the top right counts for you as a bonus


3Gameplay as a diagram![Mermaid]()
![Expand]()
flowchart TD start((Start)) --> decision_card_cips{Take a<br>Card or Chips?} decision_card_cips --> |Card| decision{Less than 3<br>cards in hand?} --> |Yes| decision_reserve{Reserve a<br>card?} decision_card_cips --> |Chips| decision_chips{4 same<br>chips available?} --> |Yes|2_same{Take 2<br>same chips?} decision_reserve --> |Yes| reserve([Take a card<br>into hand]) --> take_gold([Take 1 gold token]) --> next_player((Next<br>player)) decision_reserve --> |No| decision_buy buy([Buy<br>a card]) --> pay([Pay tokens]) --> next_player decision_buy{Buy a<br>card?} --> |Yes|buy decision_buy --> |No| decision_chips decision --> |No| decision_buy 2_same --> |Yes| 2chips([Take 2 tokens<br>of one color]) --> next_player 2_same --> |No| 3chips decision_chips --> |No| 3chips([Take 3<br>different tokens]) --> next_player class start,next_player Blue class decision_card_cips,decision_reserve,decision_chips,decision_buy,decision,2_same Red class buy,reserve,2chips,3chips,pay,take_gold, Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
3
Gameplay as a diagram
flowchart TD start((Start)) --> decision_card_cips{Take a<br>Card or Chips?} decision_card_cips --> |Card| decision{Less than 3<br>cards in hand?} --> |Yes| decision_reserve{Reserve a<br>card?} decision_card_cips --> |Chips| decision_chips{4 same<br>chips available?} --> |Yes|2_same{Take 2<br>same chips?} decision_reserve --> |Yes| reserve([Take a card<br>into hand]) --> take_gold([Take 1 gold token]) --> next_player((Next<br>player)) decision_reserve --> |No| decision_buy buy([Buy<br>a card]) --> pay([Pay tokens]) --> next_player decision_buy{Buy a<br>card?} --> |Yes|buy decision_buy --> |No| decision_chips decision --> |No| decision_buy 2_same --> |Yes| 2chips([Take 2 tokens<br>of one color]) --> next_player 2_same --> |No| 3chips decision_chips --> |No| 3chips([Take 3<br>different tokens]) --> next_player class start,next_player Blue class decision_card_cips,decision_reserve,decision_chips,decision_buy,decision,2_same Red class buy,reserve,2chips,3chips,pay,take_gold, Green %% Defining the styles classDef Green fill:#b2f2bb,stroke:#333,stroke-width:6px classDef Blue fill:#a5d8ff,stroke:#333,stroke-width:6px classDef Yellow fill:#ffec99,stroke:#333,stroke-width:6px classDef Orange fill:#fc9,stroke:#333,stroke-width:6px classDef Red fill:#FF9999,stroke:#333,stroke-width:6px classDef Lila fill:#d0bfff,stroke:#333,stroke-width:6px classDef Turkis fill:#99e9f2,stroke:#333,stroke-width:6px classDef Subs fill:#00000000, stroke-width:1px, color:black; classDef SvgBox fill:#0000,stroke:#0002,stroke-width:1px; classDef SvgNode fill:#0000,stroke:#0001,stroke-width:0px; classDef SvgNodeBlue fill:#a5d8ff99,stroke:#a5d8ff,stroke-width:2px; linkStyle default stroke: #343a40, color:#ffaa00, arrow: #ffaa00, stroke-width:4px;
410 tokens at the end of your turn![Animatioin inside]()
![Expand]()
You may have a maximum of 10 tokensIf you have more, you must return tokens![Expand]()
Put excess tokens back into the supply

4
10 tokens at the end of your turn
You may have a maximum of 10 tokens
If you have more, you must return tokens
Put excess tokens back into the supply


5Nobles at the end of your turn![Animatioin inside]()
![Expand]()
Check if you have enough bonus tokens on your cards to receive one of the noble tilesIf you have enough, you must take it![Expand]()
The noble visits you without askingIf you could take multiple nobles, you must choose oneYou don't pay anything for taking a noble

5
Nobles at the end of your turn
Check if you have enough bonus tokens on your cards to receive one of the noble tiles
If you have enough, you must take it
The noble visits you without asking
If you could take multiple nobles, you must choose one
You don't pay anything for taking a noble


6Count your prestige points![Animatioin inside]()
![Expand]()
Do you have 15 or more?Then this round endsuntil the starting player would be up againThe player with the most points wins!

6
Count your prestige points
Do you have 15 or more?
Then this round ends
until the starting player would be up again
The player with the most points wins!


Infos1Parts of Development Cards![Animatioin inside]()
![Expand]()
Cost - bottom left![Animatioin inside]()
![Expand]()
Tokens you must pay to buy the card
Bonus token - top right![Animatioin inside]()
![Expand]()
When the card is in front of you,it reduces the cost of future cardsYou pay one token less in that color
Prestige points - top left![Animatioin inside]()
![Expand]()
These are the victory pointsWhen you have 15 or more on your cards, you winCheap green cards bring fewer or no points

2Noble Tiles![Animatioin inside]()
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Each noble has a requirement![Animatioin inside]()
![Expand]()
For example, 3 green and 3 blue cardsIf you have enough bonus tokens to meet the requirement, you must take the nobleYou pay nothing for this. They are simply extra points

3Tokens![Picture]()
![Expand]()
Gold is a joker![Picture inside]()
![Expand]()
You can use it for any other color when payingYou can only get gold when you reserve a card
The other tokens you can take during your turn action![Expand]()
This is described in the gameplay section![Link]()
4General Strategy![Expand]()
Early Game (0-5 bonus tokens):![Expand]()
Collect various gem tokensBuy cheap development cardsto build a solid base of bonus tokensMid Game (6-8 bonus tokens):![Expand]()
Start buying second-level cards that also bring first prestige pointsEnsure you have a variety of bonus tokens to remain flexibleKeep an eye on the noble cards![Expand]()
Start considering the requirements of the noble cards and aim for themLate Game (9+ bonus tokens):![Expand]()
Now you should focus on third-level blue cards andNoble cards that offer many prestige pointsYou will find that with your already accumulated bonus tokens, you can buy many of these expensive cards without much additional cost
Infos
1Parts of Development Cards![Animatioin inside]()
![Expand]()
Cost - bottom left![Animatioin inside]()
![Expand]()
Tokens you must pay to buy the card
Bonus token - top right![Animatioin inside]()
![Expand]()
When the card is in front of you,it reduces the cost of future cardsYou pay one token less in that color
Prestige points - top left![Animatioin inside]()
![Expand]()
These are the victory pointsWhen you have 15 or more on your cards, you winCheap green cards bring fewer or no points

1
Parts of Development Cards
Cost - bottom left
Tokens you must pay to buy the card


Bonus token - top right
When the card is in front of you,
it reduces the cost of future cards
You pay one token less in that color


Prestige points - top left
These are the victory points
When you have 15 or more on your cards, you win
Cheap green cards bring fewer or no points


2Noble Tiles![Animatioin inside]()
![Expand]()
Each noble has a requirement![Animatioin inside]()
![Expand]()
For example, 3 green and 3 blue cardsIf you have enough bonus tokens to meet the requirement, you must take the nobleYou pay nothing for this. They are simply extra points

2
Noble Tiles
Each noble has a requirement
For example, 3 green and 3 blue cards
If you have enough bonus tokens to meet the requirement, you must take the noble
You pay nothing for this. They are simply extra points


3Tokens![Picture]()
![Expand]()
Gold is a joker![Picture inside]()
![Expand]()
You can use it for any other color when payingYou can only get gold when you reserve a card
The other tokens you can take during your turn action![Expand]()
This is described in the gameplay section![Link]()
3
Tokens
Gold is a joker
You can use it for any other color when paying
You can only get gold when you reserve a card


The other tokens you can take during your turn action
This is described in the gameplay section
4General Strategy![Expand]()
Early Game (0-5 bonus tokens):![Expand]()
Collect various gem tokensBuy cheap development cardsto build a solid base of bonus tokensMid Game (6-8 bonus tokens):![Expand]()
Start buying second-level cards that also bring first prestige pointsEnsure you have a variety of bonus tokens to remain flexibleKeep an eye on the noble cards![Expand]()
Start considering the requirements of the noble cards and aim for themLate Game (9+ bonus tokens):![Expand]()
Now you should focus on third-level blue cards andNoble cards that offer many prestige pointsYou will find that with your already accumulated bonus tokens, you can buy many of these expensive cards without much additional cost
4
General Strategy
Early Game (0-5 bonus tokens):
Collect various gem tokens
Buy cheap development cards
to build a solid base of bonus tokens
Mid Game (6-8 bonus tokens):
Start buying second-level cards that also bring first prestige points
Ensure you have a variety of bonus tokens to remain flexible
Keep an eye on the noble cards
Start considering the requirements of the noble cards and aim for them
Late Game (9+ bonus tokens):
Now you should focus on third-level blue cards and
Noble cards that offer many prestige points
You will find that with your already accumulated bonus tokens, you can buy many of these expensive cards without much additional cost