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Trek 12
Setup1Let's start with the Quick-Start Mode
2Grab a sheet from the pad

We're tackling Dunai

3Everyone grabs a pen
4Prepare the two dice



Setup
1Let's start with the Quick-Start Mode
1
Let's start with the Quick-Start Mode
2Grab a sheet from the pad

We're tackling Dunai

2
Grab a sheet from the pad
We're tackling Dunai


3Everyone grabs a pen
3
Everyone grabs a pen
4Prepare the two dice



4
Prepare the two dice


Goal1Build as long numerical chains as possible - Rope Routes



2And create large areas with identical numbers - Climbing Zones



3Help for score calculation can be found here
Goal
1Build as long numerical chains as possible - Rope Routes



1
Build as long numerical chains as possible - Rope Routes


2And create large areas with identical numbers - Climbing Zones



2
And create large areas with identical numbers - Climbing Zones


3Help for score calculation can be found here
3
Help for score calculation can be found here
Gameplay1Roll both dice
You all play togetherand use the same dice result
2Now everyone can choose how to combine the dice
Careful, each combination can only be used 5 timesEach use requires ticking a box
3Here are your options:

Smaller Number

Grab the smaller of the two dice numbers

Larger Number

Take the larger die

Difference

Subtract the smaller die from the largerIf both are equal, the result is 0

Sum

Add the dice together

Multiplication

Multiply the dice

4Mark the used field
5Write the result in a circle

For the first roll, you can choose any circle


Each subsequent number must be adjacent to an entered number


Make sure you form large numerical chains and areas
6How to connect the new number with the previous

Draw a line if a series is continued


Draw a pattern over identical numbers that connect


A number can belong to an area and a chain


Caution! No branching off

A circle may only belong to one chain and one areaA chain may not branch off

7Start over. Keep rolling until all circles are filled
Gameplay
1Roll both dice
You all play togetherand use the same dice result
1
Roll both dice
You all play together
and use the same dice result
2Now everyone can choose how to combine the dice
Careful, each combination can only be used 5 timesEach use requires ticking a box
2
Now everyone can choose how to combine the dice
Careful, each combination can only be used 5 times
Each use requires ticking a box
3Here are your options:

Smaller Number

Grab the smaller of the two dice numbers

Larger Number

Take the larger die

Difference

Subtract the smaller die from the largerIf both are equal, the result is 0

Sum

Add the dice together

Multiplication

Multiply the dice

3
Here are your options:
Smaller Number
Grab the smaller of the two dice numbers


Larger Number
Take the larger die


Difference
Subtract the smaller die from the larger
If both are equal, the result is 0


Sum
Add the dice together


Multiplication
Multiply the dice


4Mark the used field
4
Mark the used field
5Write the result in a circle

For the first roll, you can choose any circle


Each subsequent number must be adjacent to an entered number


Make sure you form large numerical chains and areas
5
Write the result in a circle
For the first roll, you can choose any circle


Each subsequent number must be adjacent to an entered number


Make sure you form large numerical chains and areas
6How to connect the new number with the previous

Draw a line if a series is continued


Draw a pattern over identical numbers that connect


A number can belong to an area and a chain


Caution! No branching off

A circle may only belong to one chain and one areaA chain may not branch off

6
How to connect the new number with the previous
Draw a line if a series is continued


Draw a pattern over identical numbers that connect


A number can belong to an area and a chain


Caution! No branching off
A circle may only belong to one chain and one area
A chain may not branch off


7Start over. Keep rolling until all circles are filled
7
Start over. Keep rolling until all circles are filled
Scoring1The stars above the scoring area?
are needed only in Expedition modeThe +3 column at the bottom right comes into play later
2Scoring details

At the bottom of your sheet, you have the following points
Rows or Rope Routes:

Take the highest number of the rowCount the circles that follow the number

Areas or Climbing Zones:

Choose a circle of the areaTake this number andCount the number of additional circles

Penalty points for numbers standing alone

Every number that does not belong to a row or an areabrings 3 penalty points at the end

3Enter the points for each area and each row
One after the other in the respective line
4
Bonus points

Each player finds their longest rowand counts the number of circlesYou get the bonus points from the table for this


Then find the largest areacount the number of circlesAnd also get the bonus points for it



5
10 or more connected circles?

For 9 circles, you get 25 bonus pointsFor each additional circle, there are 5 extra pointsSo, 10 circles give 5 extra points11 circles give 10 extra points, and so on

6Add up the points

and enter them in the box at the bottom right



Scoring
1The stars above the scoring area?
are needed only in Expedition modeThe +3 column at the bottom right comes into play later
1
The stars above the scoring area?
are needed only in Expedition mode
The +3 column at the bottom right comes into play later
2Scoring details

At the bottom of your sheet, you have the following points
Rows or Rope Routes:

Take the highest number of the rowCount the circles that follow the number

Areas or Climbing Zones:

Choose a circle of the areaTake this number andCount the number of additional circles

Penalty points for numbers standing alone

Every number that does not belong to a row or an areabrings 3 penalty points at the end

2
Scoring details
At the bottom of your sheet, you have the following points
Rows or Rope Routes:
Take the highest number of the row
Count the circles that follow the number


Areas or Climbing Zones:
Choose a circle of the area
Take this number and
Count the number of additional circles


Penalty points for numbers standing alone
Every number that does not belong to a row or an area
brings 3 penalty points at the end


3Enter the points for each area and each row
One after the other in the respective line
3
Enter the points for each area and each row
One after the other in the respective line
4
Bonus points

Each player finds their longest rowand counts the number of circlesYou get the bonus points from the table for this


Then find the largest areacount the number of circlesAnd also get the bonus points for it



4
Bonus points
Each player finds their longest row
and counts the number of circles
You get the bonus points from the table for this


Then find the largest area
count the number of circles
And also get the bonus points for it


5
10 or more connected circles?

For 9 circles, you get 25 bonus pointsFor each additional circle, there are 5 extra pointsSo, 10 circles give 5 extra points11 circles give 10 extra points, and so on

5
10 or more connected circles?
For 9 circles, you get 25 bonus points
For each additional circle, there are 5 extra points
So, 10 circles give 5 extra points
11 circles give 10 extra points, and so on


6Add up the points

and enter them in the box at the bottom right



6
Add up the points
and enter them in the box at the bottom right

